Aug 31, 2009 22:28
Alfred the Conjuror
M WS BS S T I A W Ld
4 3 5 3 4 5 2 3 8
Alfred may choose three of the following spell set. Please note that all of these spells are summonings. They may be dispelled when they are cast, but once summoning has occured, the spells are no longer in play and may be recast.
STRAWMEN
Power 2
Range 18"
Summons 6D6 +6 Strawmen
Strawmen:
M WS BS S T I A W Ld
3 1 1 2 2 1 1 1 4
Strawmen are immune to psychology, and never take a break or panic test.
STORM OF CROWS
Power 2
Range 28"
Roll 4D6. This is the crow count. Target unit kills (D6+I of the rank and file) from the crow count every combat phase, whether or not they are in combat. Until the crow count is reduced to zero, that unit has its move reduced by 2.
SUMMON GRIFFIN
Power 3
Range 8"
Summon a griffin.
SUMMON SCORPION
Power 1
Range 12"
Summons a swarm of scorpions.
WALL OF THORNS
Power 2
Range: 12"
Summons a wall of thorns, 4" in length. This blocks movement, but is destroyed upon contact with fire.
KAYMORE LITZENBURG
M WS BS S T I A W Ld
7 6 3 4 4 5 3 3 9
Kaymore possesses the Dove Blade and the Signet Ring of Exetria. Both of these are Artifacts and can therefore be used once per game to attempt any Blessing of choice.
PAULUS CONSTANTINIUS
M WS BS S T I A W Ld
4 3 3 3 4 6 4 4 10
Paulus holds the Staff of Rememberance and the Vial of Life. Both of these are Artifacts and can therefore be used once per game to attempt any Blessing of choice.