How to take Actions!

May 14, 2007 20:42

IMPORTANT NOTICE: Pat, i sent you the wrong sheet the other night. Please contact me for a new sheet,a dn we'll re-work yer stats. Thanks

Alright, before we offically get started, here's the Actions Guide for Elynrea 2. This will Hopefully answer any questions you guys have about doing...things. Actions that are similar to Elynrea 1 are not going to be explained, as they were already covered. Again, this isn't yet finished, as the whole game is under construction.

The ToE transferred skills are:
Flee: Dexterity + Rolled Dice vs. Enemy Roll (Uses Stamina)
Intimidate: Strength - Charisma vs. Enemy Wit
Listen: Perception + Rolled Dice vs. Object Difficulty OR Enemy Stealth
Persuade: Charisma + Rolled Dice vs. Enemy Wit
Sense Motive: Wit + Rolled Dice vs. Enemy Charisma
Sneak: Stealth vs. Enemy Perception (Uses Stamina)
Swim: Dexterity + Rolled Dice vs. Object Difficulty (Uses Stamina)


Crouch: This action can be done at any time. If attempted during combat, user's movement speed will be reduced by 20%, and accuracy will increase by 25%.

Use Item/Terminal: Wit + (Appropriate 2nd Skill) vs. Object Difficulty This action can be attempted at any time. If attempted during combat, user may be interrupted if s/he takes damage.


Attack: (Non-Mech or Vehicle)

Take Cover: This action can be taken during combat. User may not move, until they "Stand" again. Accuracy is increased by 10% and enemies may not attack user until they use a move action.

Climb/Jump: Strength + Rolled Dice vs. Object Difficulty. This action can be done at any time. If attempted during combat, user's movement speed will be reduced. Jumping may result in a failure, as being hit by bullets tends to make people screw up non-daunting tasks.
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