Seth had been a scavenger for as long as he could remember, and it was for this reason that the dark haired man was on Deck 12. Sure he had his weapons back, a shot gun slung across his back and a hunting knife at his belt, but the bits and pieces on offer on the luggage deck were too much for him to pass up.
As caught up in his exploration as he was, Seth remained aware enough of his surroundings to know he's not alone on the deck. His stance did not shift, attention seemingly on the contents of one of the suitcases while he listened for a sign of company.
In the corner of his eye, Seth sees that flicker of white and his senses switch on to caution mode. He lowers slowly, feigning a closer look at the suitcase in front of him and his hand moves ever so casually to rest of the grip of his knife.
Aoife has seen the Australian. She pauses, examining a cheap enameled bracelet while she decides whether or not to approach him. It would make for a nice distraction, a way for Diva to close in. But it would rob Aoife of half the fun.
Taunting him, entertaining as it might be, would not be nearly so good as hunting him.
In the end she let's chance decide. She tosses the bracelet aside. By the time it hits the floor, she has already rounded a corner. Had he seen her? More importantly, would he recognize her?
His head jerks to the sound, body tensing as Seth's senses kick into overload. He catches a glimpse of movement, thus confirming his suspicions that he's not alone and that whoever or whatever it is that's on the deck with him is either very fast or more than one.
A high-pitched giggle comes from somewhere down the hall, the stacks of luggage distorting it enough that it'll be hard to pinpoint the exact location.
Crouched by a pile of luggage, Aoife gropes for something to throw. The man has senses like an animal and he does not scare easily. But anger can be as good as fear, especially if it makes men stupid, and paranoia can inspire anger just as easily.
She can’t speak. If he recognizes her voice, he’ll take it all for a game and think himself a player. So instead when her hand falls on a mug, she hurls it far and fast down the hall. It shatters.
He's not angry or scared. Seth is simply cautious as he assesses the situation and plans his next move. Whoever they are, they're toying with him. It's not a game he particularly enjoys, but Seth will entertain them for the time being. He's used to being the hunter, no the hunted.
When the mug shatters down the hall, Seth's eyes give the mug a half glance before scanning the room for any more movement. As he does so, the man smirks, inhales and as he starts to stand, exhales a slow, deep breathe. The air in the room shifts, sucking in towards Seth and then quite suddenly sweeps a sudden, sharp breeze across the deck. It's enough of a blast to shake shelves if there are any and perhaps throw off the balance of whoever might be standing in its way.
Diva had just been peeking out from her hiding place to decide her next course of action when Seth acts. She laughs loudly at the sudden wind storm, skipping out into the open to avoid the suitcases falling from the top of the pile she had been crouched behind.
She jumps behind another pile, but she isn't even really making an effort to hide herself anymore.
The wind is a surprise. It's magic. The way it's focused, it can't be anything else. Aoife rises and steps aside in one motion, the luggage protesting in the wind behind her.
He's a mage; it gives her pause. Were she home, she would have demanded from whom he'd learned, but here it hardly matters and he's not likely to tell her, particularly if she drinks him dry.
She feigns a smirk, "You didn't tell me you were a mage."
As caught up in his exploration as he was, Seth remained aware enough of his surroundings to know he's not alone on the deck. His stance did not shift, attention seemingly on the contents of one of the suitcases while he listened for a sign of company.
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Are those footsteps? They're so faint they may not be there at all.
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Taunting him, entertaining as it might be, would not be nearly so good as hunting him.
In the end she let's chance decide. She tosses the bracelet aside. By the time it hits the floor, she has already rounded a corner. Had he seen her? More importantly, would he recognize her?
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"What is this, hide and seek?"
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"Olly olly oxen freeee~."
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She can’t speak. If he recognizes her voice, he’ll take it all for a game and think himself a player. So instead when her hand falls on a mug, she hurls it far and fast down the hall. It shatters.
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When the mug shatters down the hall, Seth's eyes give the mug a half glance before scanning the room for any more movement. As he does so, the man smirks, inhales and as he starts to stand, exhales a slow, deep breathe. The air in the room shifts, sucking in towards Seth and then quite suddenly sweeps a sudden, sharp breeze across the deck. It's enough of a blast to shake shelves if there are any and perhaps throw off the balance of whoever might be standing in its way.
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She jumps behind another pile, but she isn't even really making an effort to hide herself anymore.
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He's a mage; it gives her pause. Were she home, she would have demanded from whom he'd learned, but here it hardly matters and he's not likely to tell her, particularly if she drinks him dry.
She feigns a smirk, "You didn't tell me you were a mage."
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