While I may have gotten a nasty little dose of stress last week, worrying about a new project that was dumped on my lap and was glaring at my freetime in a threatening manner, I have to say that Monday this week more than made up for any stress from that.
With Brandeis semester starting soon, everyone's returning. And of course this means everyone else in the Spycraft campaign is back on campus, and wouldn't it be great to slip in one session after everyone's arrived but before classes start. How about mid-day Monday.
You know, this would have been great if that were a holiday for me, but I didn't think it was. So, I don't respond, since I don't know if I can make it or not. Show up to work on Monday, and, yep, we do have work that day. However, crisis-project from last week is under control and out of my hands, new project is not time critical at all and I'm going to be slowly ramped up for anyway. Spend an hour and a half making certain there's no urgent need for me, then I just grab my coat, head out the door and proceed to get into a 7 hour table top session. *grins* And I can even cover most of that time with credited overtime from last week anyway...
While it's certainly not perfect, I really am loving the Spycraft gaming. The setting is fun, the system is good, there are some fun to game with people involved.
Biggest negative would be that it's a 'living campaign,' which basically means pre-canned mods, with a little 'certification' system... theoretically if I tracked down another gaming group running living campaign I could drag my character there as well. Nice in theory, but not likely I'll get to take advantage of that. I'm not thrilled that we're doing pre-canned mods since there are some limitations to those, but Bernie has been doing a good job at working around the constraints and limitations, and trying to tailor things to our characters.
I am loving the system though. It's by AEG, aka the people who made 7th Sea. And it shares a lot of things in common with that system that I really liked. They're both 'cinematic' style... setting and the system both designed to give the feel of swashbuckling or spy movies in particular. And AEG does a real good job coming up with a system that actually captures and encourages a feel and certain playstyle. Overall, I'd have to say Spycraft is even better than 7th Sea, which is odd since Spycraft is a level/class based system which I typically am biased against(though SC manages to be flexible enough that it avoids my big issue with class systems). Only real thing I prefered from 7th Sea was that the primary die was not the d20. Die result range is too large relative to what modifiers are 'under control' (under control being characters skill, situation and other modifiers). Still, overall I am liking the system.
And there's some fun character interaction within the group, which is always entertaining. We've got quite a few actual PC's that are geeks themselves, in different ways(both the fan-ish background type geekiness, and the intense interest that is both hobby/work/lifestyle type geekiness). And the interactions due to that are amusing. And our(well played) occasionally psychotic leader is tons of fun as well.
I certainly don't have the time for it now, but post-Intercon costumes being done, part of me will be sorely tempted to consider setting up a non-pre-canned game, don't know who I'd seek out as players though...