Sep 17, 2004 15:26
Fridays make my brain implode.
Here's some stuff I wrote up
for Isolde for the Shadowrun game, some very rough information in pure
splat-out-there-it-is form, rather than, you know, using my creativity.
This is all subject to change, if and when I change my mind or find out
that something I wrote about is impossible in Shadowrun world ^^;;
I think I'll blame Teh Brainded on Corwin again, because that seems convenient.
Isolde
was born in Seattle, to lower middle-class parents whom she disliked
with a lazy sort of intensity. Incidentally, her mother was human. They
were not bad people; they were of the sort of parent who tries to raise
their child in the “right way” early in its development, and if they
find that the child isn’t turning out the way they think it’s supposed
to, they give up and start over with a new one. Isolde didn’t turn out
the way they had hoped. She was obstinate and rash as a child, and
exhibited what might have been a form of OCD if her parents had
bothered to check. By fourteen, she had become convinced that the
salvation of the environment rested on the shoulders of the youth, and
she became rather annoyingly vegetarian and an activist for just about
everything relating to ecology that you could think of. This was most
likely a product of her less than worldly upbringing, in which she saw
only what was propagandized as travesties within the city, and only
heard rumors about the state of the rest of the world. She fought with
her parents quite a bit at this age, as young teenagers are wont to do,
and at sixteen she stuffed any possessions she felt she needed -
everything else was egotistical according to her philosophy at the time
- and ran away from home.
She got out of the city, luckily, and
in a few days she had traveled north along the coast and come upon an
Indian settlement. By this time, she was seriously rethinking her
actions (though not the thoughts behind them) and she was pretty much
at the end of her rope, afraid she was going to run out of money and
starve to death, etc. She was taken in by a bat shaman there who
tutored her in shamanism, and she did much of her magic training in the
water. She had always been a good swimmer, always liked the sea and
lakes. After her otter shaman magic had advanced to slightly more than
beginner level, which was a few years, she took off again for Seattle.
At this time she was comparatively much more mature, but ecological
activism (particularly on cleaning up the oceans and estuaries) was
still foremost in her mind, and she joined the Nereids at this time - a
city gang that focused mostly on the harbor districts and on companies
that they felt were abusing the oceans. She stayed with them for
another few years, but some time down the line, upon the advent of a
new leader, they began to get more radical than she was comfortable
with. Her kind of activism was protesting in front of companies,
blocking their way on the streets, sabotaging their fuel trucks before
they could get it into the boats - all things that generally didn’t
require the taking of life. Isolde tends to use gel bullets when she
can get away with it, and really doesn’t like the idea of killing
people who aren’t about to kill her. In her early years with the
Nereids, they had always been able to find ways to do what they felt
needed to be done without killing workers or causing any undue damage,
because they felt that wouldn’t meet their ends. The group’s movement
toward more radical, dangerous activism escalated and Isolde got fed up
with it and left.
After this, she moved back north to the area
in which she had originally learned her shamanism, and lived for a
while out in the woods. She was not a complete hermit but she did grow
as much of her own food as she could, or bought it from local farmers.
Without a real job, however, she was unable to survive for very long
after her stores of money gave out, and she moved back to Seattle,
hoping to lead a fairly low-key but environmentally sustainable
existence.
gaming,
characters