Screenshots from my wonderful game

Feb 05, 2008 20:49

Coded in C++ and DirectX. Sound(which cannot be heard through the screenshots) are courtesy of FMod. We are aiming for a 2 player, LittleBigPlanet style game. Run through the level solving puzzles that require more than 1 person.








That number in the upper right is the FPS. Mind you, it is running on an Intel Core 2 Duo and an 8800 Ultra GPU. The really high FPS screenshot was taken when the game is paused. The ~2000FPS difference is horrible which is why I'm replacing most of the collision detection "optimization" code that actually slows down our frame rate. My goal is to have our game handle many more objects on screen and run faster than it already is.

When we have something a little more impressive to show, I'll probably post a package so people can demo it. I suggest you make sure your .NET Framework and DirectX runtimes are fully up to date if you want to run our game. My roommate was the only one who was able to run the last distribution of the game I released.
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