...and might possibly intrigue about two of y'all, but this is why I love the internet...because it's really made of people and ideas as well as information, and I am a sucker for niches and subgenres. Like such as.
So, here's some further ado and a link: The further ado is this particular bit:
There are things you understand very well because you learned them via activities you do all the time. Let’s say, driving a car. (if you live in NY maybe you personally don’t drive much, but hey, most people do, so for the sake of argument). There’s a certain feel to what it’s like driving a car, how things accelerate and slow down, how that feels, how turning happens, what the higher-level flow is as traffic lights go green or red, etc. The activity of driving a car gives you a very intimate understanding of these things, in ways that are more accurate and deeper than we know how to do with words. I could write a whole novel full of words about what it feels like to drive a car with 10 years of experience, but those words wouldn’t be very effective at really communicating what it’s like to someone who never did it. It’s just something you have to do. I am going to call this intimate state of familiarity driving-ness, and apply it to other things.
Games let us author experiences. I can give you a game about something in reality. Maybe it’s about driving a car, in which case you come to understand a little more about it than you would get from a book (though not necessarily as well in some areas as others; the video game would not be as good at communicating the feeling in your body of being accelerated). The driving-ness that you get from the game version of driving is different from the real version; but it is its own thing that is there. That’s what that game has to communicate to you.
Imagine a future where you have that driving-ness experience for a whole wealth of things - geopolitical negotiations, or marital infidelity and deceit, or calculus. And you didn’t get that by running a bunch of tedious programs in school, but rather, by engaging in activities created by skilled authors, that were compelling in their own right? If everyone had the same intimate understanding of propaganda dissemination as they do of the way buddy cops interact in buddy cop films, would we be at war in Iraq? Who would be President of the USA right now? etc.
This is part of the reason why I feel games can be important. Should be important.
This, to me, qualifies as manifesto material. Could all three of you friends of mine who actively and thoughtfully game take the time to read this (admittedly very long) interview and perhaps share your thoughts with me?