tuesday night
mouse, Dexter, & I has a case
of B'More original Natty Bo
and a deck of cards, so.
the game is easy, starts with only:
one rule ) bet red or black & a number.
(agreed on when starting, we usually
use a 1-to-3 or 1-to-5 rule.)
the number is an amount of sips,
1 being playing safe, 5 is kamikaze.
flip the next card in the deck.
if yah guess wrong you take the pot.
if yah guess right you give the sips away,
all to one person or divide them up,
though you can also still select yourself.
fun to play with 3 to 6 people,
more can be fun. alone is lazy and sad.
okay, well...
if you guess five (or three) correct in a row
you get to make up... ANY RULE yah want to.
this is what makes the game...
interesting or dangerous or many other great things,
it changes by who yah play with.
other rules of the
game from last night include:
ace-high: (dexter)
whether you guess right or wrong, drawing an ace is
a single sip community (everyone takes one).
jimmy rule: (muh favorite) (jay)
jimmy is this little invisible dude who sits in front
of your drinking hole on your beer. you must take him off,
by any means neseccary, before taking your sips.
drinking jimmy is two penalty sips.
robots: (dexter)
spot a robot on television while drinking
is one extra sip.
racecar: (mouse)
same as robot.
we're friends: (jay)
no names.
saying a name of someone in the
circle is a penalty sip.
before jay drinks: (dexter)
before jay drinks if he touches his nose he
gives away one of his own sips.
forgetting to touch muh nose double my sips.
f words: (jay)
any words beginning with f' get you
an penalty sip.
3-in-a-row: (mouse)
you guess three correct in a row you get
three bonus sips! 1 always for you.
circle jerk: (dexter)
anyone gets out the circle to talk with a woman
has to let whoever is losing (the most drunk) get
fifteen minutes of that person's time.
okay,
so pretty standard type of things.
though, it also makes me think of rules
from the past.
hmmmm... i'll blog'ify them for ch'all later.
*smiles*
peace;(when i come around).