021 - Don't Get Poisoned

Jan 03, 2011 14:41

[Periodically, when writing- with almost startling immediacy- other writers chime in with... color commentary.]

This is Zero, with another wilderness report. What it is, where it is, and why you should be scared stupid, tonight at ten. It's not that dangerous, though there are some giant spiders you'll need to look out for, so make sure you can fight or bring someone who can. Or a really, really big roach motel. Stop that.

The entire thing seems to be underground. Though it's well-lit, you're probably not going to see the sun. Your parents' basement all over again! There's a lot of brightly-colored crystals growing everywhere, too, mostly in blue, green, and yellow. I can't tell if they serve any real purpose. Hey Mike, didn't you collect those in high school? Stop that. The caves themselves are large and surprisingly bright, but make sure you don't get lost or separated; they wind and meander endlessly and there's a thick, confusing haze. Just like in Lucas Gilbertson's recording booth!

I'm sorry, Captain. Someone's messing up my report here; I'll hand you a copy in person. What am I writing fooooo-[A chunk seems to be ripped out of the page to remove and avoid further disruption.]
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