CrabbieMasters and Wise Ones: Introduction to the Crabbies

May 03, 2006 15:11

The Crabbies - eight of them - could change your life.

They were created by a preschool teacher named Becky in the late 1980s, when she found that her children and students were having problems in their lives.

The Crabbies - cute, colourful crabs with nasty attitudes and behaviours - were then introduced and packaged.

However, it wasn't until 2006 that they were put into a website.

These are the Crabbies. See if they're familiar to you:

1. Too-Tired.

2. Hungry.

3. Junk-Food

4. Can't Do

5. Get Along

6. Hurry Up

7. Achy

and last of all 8. The King!

Too Tired strikes when you're too tired and he loves kids who don't have naps and parents who don't give kids regular bedtimes.

Hungry loves hungry kids and is known as the tricky crabbie.

Junk-Food is almost the opposite on Hungry in that he encourages kids to snack on junk food.

Can't-Do makes kids miserable by focusing on the things they can't do.

Get-Along loves to make people sad, angry and scared, especially of each other.

Hurry Up is the impatient Crabbie.

Achy is the Crabbie that comes when children are sick.

And as for the King (or Queen Crabbie) I don't think I need tell you all about the King. I think he is a combination of all the other Crabbies and plus he tends to happen when kids are having fun and being wild.

Here is some fun you can have with Crabbies.

Here is how you can conquer the Crabbies once and for all. You might have mastery over some Crabbies and not others.

Once you've mastered the Crabbies, you can show the Ultimate skills and be a wise one.

Every kid wants to be and likes to be in charge. Here is how mastering the Crabbies and being a Wise One helps them do just that.

Adult attitudes which help, chief among them BE NICE and HAVE FUN WITHOUT BEING WILD!

Here are some do's and don'ts.

A peptalk for CrabbieMasters.

Talk in the forum to experienced CrabbieMasters.

This is somewhat similar to the AA rule: Hungry Angry Lonely and Tired.

There was a Ms Frizzle Magic Schoolbus game which I enjoyed about crabs. You had to catch them from level to level. They weren't as crabby as these Crabbies. They were nice and nondescript creatures.

Look down at the rewards and payoffs for beating each Crabbie.

knowledge, morals, graphic design, resillence, heroes, mental health, wisdom, children, graphics, psychology, late 1980s, special education, human development, visual thinking, enterprise, awareness, family

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