Listen To Me Talk About Game Design

Jul 22, 2008 11:58

A while back I wrestled Ryan Macklin to the floor and insisted that we talk about some specific game design principles. One of my personal favorites that I keep coming back to is the idea of building "points of tension" into the system itself.

This conversation was recorded as Master Plan #33.

http://masterplanpodcast.net/index.php?post_id=359747

Give it a listen -- it's only about half an hour -- if only to refute my wacky assertion that conflict is underutilized in RPGs. :)

podcast

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