Champions : Return To Edge City : Beyond the Valley of the DoLs

Jan 17, 2022 20:13

Scooter, despite having a huge stack of unspent XP, also has fewer points in Disadvantages than the other PCs.

The Magus OoC: From a certain point of view, Scooter has his life more together than anybody else in the team.
GM: Despite being the bouncer at a titty bar.

Scooter HAS been practicing some useful stuff, such as accurate Leaping, and the Disguise Skill.

The Magus OoC: That’s not Hero Shrew, that’s Normal Shrew!

Hardlight OoC: I’ll call my Skill Level upgrade ‘Slightly Less Incompetent’

GM: Scooter can get a motorised scooter: And join the Vespa Vermin.
Flux: Now there’s a motorcycle gang the city is missing.

We head to the old cemetery, intending to arrest anybody who shows up, especially if they’re VIPER agents. We have a lot of questions about the situation, including ‘If a vampire joins the Daughters of Lilith do they still have to get the fangs implanted?’.

Unfortunately, The Magus (and Scooter to a lesser degree) botch our Stealth checks at the cemetery.

Hero Shrew: Too distracted by all the free supplies available?
The Magus: No. I keep getting flashbacks.

Hero Shrew OoC: I probably should have tunneled under the cemetery and dragged them into the graves from underground.
The Magus OoC: The problem there is all the human remains.
Flux OoC: You’ll bump into something, and burst out of the ground yelling ‘OMG, I just saw Michael Jackson’
Hero Shrew OoC: Ah, so that’s why we failed the Stealth check.

The Magus having a spectacular allergic reaction to holy ground is also a problem. But it’s the way the two Daughters on guard apparently smell Scooter coming that’s the biggest issue - a bit of a surprise when they’re supposed to be basically human. Scooter attempts to get behind them by tunneling underground - and when the Daughters find what looks like a freshly emptied grave, they panic and flee for the cemetery exits. Scooter had made a successful Presence attack, by accident. Unfortunately it looks like they made a call to their boss about the unexpected zombie situation, and the meeting we were there to crash is promptly cancelled.

Flux gets to work investigating the VIPER agent’s online presence - on top of everything else, she makes an annual trip to Wisconsin.

Hero Shrew: Undersconsin!
Flux: No. We don’t want to die.

We locate and stake-out their next meeting, in a children’s playground. Happily there aren’t any kids around at this hour - that could get messy.

Flux: Honestly if there were a bunch of kids hanging around the playground at midnight I’d be more freaked out than I am with all the vampires.

We also learn that the Spinnerette network the Daughters of Lilith answer to is a bit upset by the gang’s initiative, and they’ve sent some rollerskaters that go by the moniker of The Cherry Bombs to remonstrate. There’s also a news blimp perfectly positioned to film whatever happens next.

The Magus calls up an illusion of thick fog, and the other leap into action to protect the Daughters from likely assassination. And hopefully nab that VIPER rep. The Daughters DO go down suspiciously easy when the Magus follows up with a STUN attack to stop them running away under their own steam. And then the power-armoured SWAT team show up.

GM: It’s something you need to know when dealing with this kind of security - if they don’t recognise you and you seem to be involved in whatever is going on, you’re going down to the station in cuffs. It’s called Securing The Scene.

The Magus: Their deployment vehicle is currently stuck on one of the access paths because nobody gave him the key to this bollard.

Whatever happens, it looks like we’ll need to deal with the Spinnerette Network once and for all.

The Magus: They ARE getting a little too murdery.

Happily, hitting the keyboards turns up some interesting information - such as the suspicious way the Spinnerets seem to get out of police trouble a lot faster than anybody else. It seems to be a systemic issue too - if it’s a conspiracy the entire ECPD would have to be involved. Something appears to be moving electronic records around without leaving a trace.

The Magus: Cyberpathy - or Flux is moonlighting.

Since the only thing that can protect against a cyberpath is another cyberpath, it’s probably a problem that the ECPD doesn’t have any technomancers on the payroll.

The Magus: I did find traces of another technomancer working in Edge City.
Flux: .. what?
GM: That might be the first time you’ve actually told Flux that.
The Magus: I think I mentioned in passing as part of a larger infodump. Pretty sure I added a note to the blackboard back at our base.

It is interesting to note that the Spinnerets keep their prostituion income stream entirely separate from their infobrokering.

GM: You pay for discretion.
Fireflash: What happens in Edge City stays in Edge City.

Hardlight, investigating the actual information hardware, finds some peculiar residue on the nodes.

Hardlight: .. I have no idea what this is.
Hero Shrew: Special computer grease to make the electrons go faster?

Hardlight uses his sensory suite to look at the stuff at a microscopic level - weirdly, it seems to have the same texture all the way down. Flux pokes the stuff in the base lab, but it’s not until he tests its occult properties that he gets any results.

Flux: Son of a B****.

It’s ectoplasm.

Flux: Just a minute, I need to go grab a toaster.
Hardlight: And play some music?

Apparently it’s some kind of astral residue. But not magical. Our more mystically inclined members eventually determine that somebody is making small astral portals to run their connections through. And the connections are very… spidery. As is the guardian spirit they left on duty.

The Magus: Huh. So that’s a thing.

They REALLY shouldn’t be hanging out this close to the material plane. We really need to shut the Spinnerets and their subsidiary gangs down. While rounding up their street level members might be doable, actually finding laws to arrest the leaders under might be trickier, assuming we can even get through their layers of sacrificial mooks. Perhaps we should target their unlicensed drinking establishments, preferably when they have lots of customers to scare off. Time for a montage - with lots of press coverage and all due credit to the ECPD Anti-gang Unit (their Internal Affairs and Cybercrime units are busy enough trying to figure out what the Spinnerets have done to their computer system)

Flux: With any luck there’ll be underage drinking - then we can really nail them to the wall.

It probably helps that Scooter already knew where all the illegal dives were, although he had never done anything about them. Just as well he doesn’t work at the Collar Club anymore, or retaliation would seem likely.

Despite actually catching one of the Daughters of Lilith leaders at one of the raids, they somehow escaped without anybody seeing how. Still, each lesser arrest we make provides a point to magically track back to their leadership. So it’s rather unfortunate that when we do, Cassiana and her lieutenants are lying in a pool of blood, and are covered in spiders. And the cloud swirling around the room is more spiders.

Hardlight: Magus. Please teleport me out again, Right now.
The Magus: Oh please, there’s no way they can get through your shield.
Hardlight: I’m still turning the armour way up!

Fireflash blasts the room, to kill as many of the spiders as she can, and calls an ambulance for the Daughters of Lilith, and the Port Authority Biohazard team to deal with any remaining spiders.

Fireflash: We do NOT want Brazilian Wandering Spiders spreading into California!

It’s a bit odd that Cassiana had the accoutrements of a vampire hunter when we found her - was she expecting competition? And sniffing around (literally in Scooter's case) what at first appears to be a dosshouse is actually a bolthole. We’ll probably have to wait for Cassiana to wake up to find out what she was actually up to - unless her real name Theodosia Lathrum is relevant. There was certainly a lineage of vampire hunters going by that moniker.

Fireflash: The historical Theodosia was co-emperor of Byzantium with Justinian the First.
Hero Shrew: Wife and daughter of Aaron Burr, too.
Hardlight: What?
Hero Shrew: Hey, I listen to music, ok?
Hardlight: Aaron Burr’s wife was a vampire hunter?

But what’s with all the spiders?

The Magus: The only thing that can save us now is Bee-man’s edgier cousin, Tarantula Hawk Man.

GM: F*** me, I still haven’t come up with a name for these things. Because I’m not calling them Tarantuloids.
Hero Shrew’s player: Pseudotarantuloids.
GM: They’re native to the astral plane
Hero Shrew’s player: Tarantulpas.
GM: And they’re not earth spiders because they have ten limbs.
Flux’s player: Gegenees.
GM: But those mythical six-armed giants are already in Champions.
Flux’s player: They are? Ah well - it’s about 50-50 odds with anything mythological and Champions.
Hero Shrew player: Ungolians.

According to some incredibly pretentious Victorian era occult tomes, these things are apparently scavengers that usually reside in the lower astral levels. That might explain why they seem to be sealing up the breaches in the astral veil.

The Magus: Shall we follow these cables back to their origin point?
Hero Shrew: I’m willing - just shove me through one of these holes and we’ll see what happens.
The Magus: You’re too big.
Hardlight: And probably too physical.

GM: I question the wisdom of implanting an alien energy source in your neck.
Hardlight: I keep telling you, I didn’t do it to myself! I fell down a well and woke up with it inside me!
The Magus: I heard the same story in the Emergency Department last week.
GM: Jack was nimble, Jack was quick, The doctor at the emergency department said “Jack did WHAT with a candlestick?”

The Magus can teleport us all to the Astral, which is half-full of webbing, but if anything happens to him we’re screwed. And we’re probably doomed anyway thanks to Hardlight’s Weirdness Magnet, which apparently rates as ‘Greatly Impairing’

The Magus: So, is everybody ready to fight spider people?
Hero Shrew: I am! Does that book say whether they’re edible?
The Magus: They’re Camel-spider people.
Flux: THAT MAKES IT WORSE
The Magus: I did say that unless we can find Tarantula Hawk-man we have to handle this ourselves.
Hardlight: I’m half expecting Scooter to show up in a costume with a burning can of insecticide as a logo.
Hero Shrew: That’s a good idea actually - any aerosol cans and cigarette lighters handy?
GM: … OK, sure.
Hardlight: It IS a very Scooter Solution.

The Tarantuloids (apparently called Uttu) immediately draw weapons and advance when we transition over. And we haven’t even messed with their stuff yet.

Hardlight’s Player: I try to find some spider-themed assets for Tabletop Simulator and the first thing I find is a Femboy Spider Token.
GM: Welcome to the Internet where Everything Is Awful.

The Magus: Well, I’d better try and negotiate before anybody gets set on fire… Hail, fellow sentients! What are you doing so close to the material planes?
Uttu: We Guard! You Leave!
Flux: Is it OK if we leave that way? *pointing to the direction the cable is heading*
The Magus: And who are you guarding it for?
Uttu: She!
Hardlight: Well, at least we know their assumed gender. Uh, She who?
Uttu: SHE!
Fireflash: She Who Must Not Be Named?
Flux: We seem to be having some translation difficulties…
GM: With apologies to H. Rider Haggard.
Uttu: We follow SHE! SHE provides!
Flux: Can talk to her? Uh, She?
Uttu: SHE talks to who She wishes!

The Magus intimidates them enough to at least send a message.

Hero Shrew: Does She sell seashells?
Hardlight: I’m half-expecting She to be short for Shelob.
Uttu: *in slow English* She. Says. She Will Send. Emmi-sary. Asks. Who You?
The Magus: The Magus.
Uttu: She. Says. Crap.

At least we get an address - in the middle of Spinnerets territory.

Hardlight: I pull out my freeweb device. Wait, no signal.
GM: Actually you do have a signal. What???
Flux: Ok Mr Tech Genius, before we leave, find out what the hell that’s connecting to.

The Spinnerets emissary has a fancy sword and crucifix earrings

Hero Shrew: I wonder if the earrings are significant.
GM: Probably - the powered in the Champions universe are generally pretty careful with the symbols of Higher Powers.
Hardlight: Well, I’m going to shut up and not say anything - foot-in-mouth and all. So go on you two, get talking.

The Emissary is pretty confident that the holes in the astral veil aren’t a problem, because they have a way to stabilise them. The Magus points out that that does nothing about the way the Spinnerets are rewriting police records at will. The Emissary makes an offer on She’s behalf - if we let them withdraw the connections in question (they’re not much use to She now we know about them) the Spinnerets will extend us a line of credit.

Hardlight: This is one of those moral quandaries, isn’t it.

The Magus calls the rest of us over to join the conversation.

Hero Shrew: Cool sword.
The Emissary: Thankyou.
Flux: So, Magus, I see you’re not dead.
The Magus: Did you expect me to be?
Flux: *waggles hand* eh.

The Emissary: I speak for She. I listen and She hears.
The Magus: And She occasionally swears to the Uttu.

Hardlight: I’m guessing this line of credit isn’t monetary.
The Emissary: Of course not.
Flux: My apologies, he doesn’t understand metaphors.
Hardlight OoC: No I don't understand metaphors, that’s the whole POINT of my character!

So, if we choose to ignore the murder and attempted murder of the Daughters of Lilith, or at least put it down to internal gang politics, we can at least stop the Spinnerets from messing with the ECPD data systems, and can get some favours from She in future.

The Magus: Admittedly it’s a lot harder to pin the murders on them.

The Emissary: Do we have any other business?
Hero Shrew: Are there any giant edible bugs in the Astral Plane?
Hardlight: What????
The Emissary: I don’t know.

The Magus recognises the Emissary’s weapon too - the Sword of God’s Word, that Separates Truth From Lie.

GM: I need a word, not antediluvian, that’s specifically The Flood, but basically prehuman..
Hero Shrew: Pre-Adamite.
GM: The sword is Pre-Adamite.
Flux: Freaky.
GM: Says the person who’s bonded to a pre-Adamite artefact.

Hero Shrew: I’d like to know which supervillains they’ve been cleaning up records for.
The Emissary: That’s confidential.
Hero Shrew: What’s the deal with Undersconsin?
Hardlight: SCOOTER
The Emissary: ...She has no information on Undersconsin.

GM: This is all worth 7 XP and two favours from the Spinnerets.
The Magus: For not burning the house down.

GM: I hope you didn’t find that too frustrating?
Hardlight OoC: No, not fighting is just as good as fighting, most of the time.
Hero Shrew OoC: Hey! Fighting is the only thing I’m good at!
GM: No it isn’t! Half the time you’re the only person who figures out what’s actually happening, because you work at street level.
Hero Shrew OoC: Eh, tell me that, I’m having increasing questions about my self worth lately.
Flux: Don’t worry, we’ll get you a cave so you can spend a few weeks brooding with the bats and getting horribly damp and s*** on. I mean seriously, that’s a terrible place for a base. And he goes and fills it with computers.
Hardlight: The first thing he installed was good HVAC.

graphic imagination, delusional personalities

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