So, I've got a stop-motion animation project that's due in a couple of weeks, and I've been trying to figure out some specifics regarding the character I want to animate, since I'm wanting to do a segment of my assignment in claymation. Before I can actually make the character, I need to make an armature for him/her. (Not really decided on a gender and I'm kind of thinking I don't want to. He/she's supposed to be pretty young and a little androgynous in features anyway.) And, before I can make the armature, I need to settle on the proportions of the character's figure. I'm trying to decide between two different versions of this kid and I'm kind of stumped as to which one would be better to go with. I'm talking "better" as in "easier and/or more practical to manipulate", because he/she's going to be bending over and straightening up, climbing out of nothing, twisting halfway, walking, and making fairly intense expressions. (Though I read that I can just make multiple heads and the like for that last part.) In short, I need to make sure I can move him/her around like I need to.
So, if anyone can take a quick look at the two versions I have for his/her build and make suggestions about which one looks like it'd be better to go with, I'd really appreciate it. Here's the picture for them:
A couple of people I've shown this to already have suggested I go with the one on the left that's four heads tall. I'm not sure I should, though, because A) he/she looks like he/she might be a little too thickset like that and B) four heads tall is, as I've found out, an infant's proportions. I wanted to make the character young, but not THAT young. So I don't know if it'll be appropriate, even considering this is a little on the cartoony side.
Also, the other segment of this animation is intended to be hand-drawn and I have a lot of movements I want this kid to do in that part, too (mostly walking, making faces, making frustrated gestures, and slumping down and standing back up again suddenly). I could probably do that okay with the kid on the right, but I'm not sure how it would look if I used the kid on the left, since he/she is a little thicker with four heads' worth of height.
As an aside, both versions are actually drawn to the height I want the figure to be (about eight inches tall). So going with one version or the other doesn't mean I'll be working with a taller or shorter figure, just one with bigger or smaller proportions.
At the moment, I'm honestly not really looking for critique on this one unless it's related to how either version is going to look and behave when actually put together with armature and clay. I think I have the different parts of the body about to the size I want for each of these versions and really would only be going back to modify either form slightly at this point. I just need a few more opinions about the better scale to work with, and then I want to move on so I can get this character put together and animated. I hope nobody holds that against me.
Suggestions, then? Anybody? Please? :X