application [abaxrpg]

Dec 06, 2011 22:07


player information.

name: Aisu
are you over 18?: yes
personal lj: aisuyoukai
contact on aim: goldxlll
characters in abax: betrayedblade, justabitoffun

in character information.

series: TRON
name: Rinzler / Tron
sex: Male
age: Fifteen hundred cycles, or thirty User (human) years; though his appearance remains permanently as of someone in their early thirties.
race: Program
height: 6'3''
weight: 165
canon point: post-TRON: Legacy
previous cr: singularity_rpgjournal tag for all Sing related posts

Then came the awkward summary: Rinzler first arrived on the Sacrosanct station as a half reformatted program--the Tron persona was mostly in control though just barely. He was a mess of insecurity and uncertainty and distrust. Though his initial meeting with Flynn didn't end on a friendly note it at least hadn't seemed so bad for a start in regaining his trust and friendship. Tron was obviously more worried about the User than his own well-being, and that at least was Tron-like. Unfortunately not a few hours later he finally caved into CLU's wishes to see him and he readily fell back into obedience. CLU easily took his time and wormed his into Rinzler's directives of trust and obedience, and soon "fixed" whatever he could of the reformatted coding that the digital waters of the Sea of Simulation had corrected back on the Grid. Rinzler was back full-blown.

One thing CLU didn't count on though: the Tron-Rinzler persona had already made a few...allies. Acquaintances, friends, call them what you will. He had already imprinted on a few of the residents that had contacted him upon his arrival. This caused his personality to branch out in ways it had never done before. On top of that, the User world was having a devastating affect on CLU himself--it was too chaotic, too different, too irreparable. The nature of it was not some code that he could control of tweak in his image of perfection and it was slowly driving him insane. This had a profound affect on Rinzler as he watched his leader and sometimes lover spiral into insanity. He didn't know what to do; there was nothing he could do.

In a desperate bid for a solution Rinzler turned to the one entity he knew without a doubt always had answers (even if they were sometimes wrong ones): Kevin Flynn. Rinzler wanted options and maneuverability to make decisions that would ultimately help his leader. Things, frankly, he couldn't have but didn't realize were impossible. Not yet anyway. Flynn agreed to help his old friend and readily rewrote what he could of the program's messy code in one sitting. It wasn't terribly much but it was a start. Rinzler had more options--and a growing personality. Over the next few months this process repeated as events on the space station caused things to further exasperate both CLU and thusly Rinzler's state of minds. Rinzler was loyal to CLU and sought only to please him even if it meant going to their 'enemy' for help. He saw Flynn at least one more time for a rewrite that helped free more of the Tron persona within his programming.

Basically, Rinzler has slowly become his own personality the longer he remains in control but with the new freedoms and personal interactions with individuals on the station. He is somewhat childlike in his curiosity and yet still a highly skilled hunter-killer who likes Games a bit too much. He had a thing for children and child-like muses as he seemed to connect to them best. He was also highly protective of them and anyone else he considered a friend ally.

Among his most notable PR were: Cindy from Bioshock 2 (whom he liked to play tag with), Pino from Ergo Proxy (a child-like robot that he was trying to understand emotionally and behaviorally), Toothless (best pet-dragon-friend-creature ever), Ketojan from Dragon Age (a creature he saw himself reflected within took it upon himself to take care of), and Twosix-six (an android that he quite fondly got along with and reciprocally was protective of and protected by). Of course his canon counterparts were a large factor in his development as well, especially Flynn and CLU as already mentioned but also Alan and Ram as well. And even the "other" Tron had some impact from time to time.

If this is incomprehensible or if I need to expand on how his personality developed I can go on...

history: Tron the character, and TRON the movie. Rinzler and TRON: Legacy.

alternate history: Towards the end of the movie (Legacy) Rinzler looses his identity discs in a fight with Sam and Quorra; in this AU version he will not loose his identity discs. It is possible that the loss of his discs helped Tron break through his reprogramming, denounce Clu, and continue his fight for the Users. He won't have that added aid in fighting off his repurposing and in this version though he is still able to fight off his repurposing for a short time in order to help the Users and ISO escape, when he drops into the Sea of Simulation not all of the repurposed code is purged from his system as he falls down into the depths. A remnant of the Rinzler identity still exists in his core programming and it will manifest occasionally as a bout of aggression (while fighting) or total apathy (while processing complex emotions). Basically he has been left with a split personality that can quickly change from Champion of the User-Believers to loyal Clu Enforcer in a matter of nanoseconds. It is also interesting to note that his two identity discs are always of two different colors no matter which personality is in control: one the bright blue of a true User-Believer, and the other the vivid red of the Black Guard.

personality: "I fight for the Users."

First of all, Tron was created by a person with a strong and determined personality who took most things seriously and was ruled by a clearly defined set of morals. The spirit of this creator is mirrored in his program: the coding strong and resilient, the functions noble and fair, the directives precise and orderly. Tron is, for all intents and purposes, Alan Bradley's ideals and faith in the inherently good made manifest in the Electronic World.

Tron takes his directives and functions very seriously. On the outside it is this seriousness that seems to rule the program in everything he does. He hardly jokes, he never complains, he gets down to business. If someone were to call him a prude it wouldn't be all that far off. Just to look at his stern mien would be enough to let most people know he means business and that he is a strong enough character to get it done no matter what comes his way. He is a determined and driven individual that takes his purpose for existing intently. This inner strength of character is what makes him such an ideal person to follow into any sort of odds, and he is a capable leader in his own right. His never-failing faith in what he believes in inspires others to hold their own despite any obstacles. He is an idol and champion to all those that hear his name spoken upon the Grid.

This is simply the basic core of a program that through his faith and determination became a beacon of light to those that feared the darkness. It is an outer shell that does little to describe the inner workings of a program simply trying to do what he was programmed to do.

On the other side of the glass is a person who cares deeply for his friends, is capable of the most devote love, and is loyal to a fault to any who gain his trust. Tron enjoys his work because it keeps the people of his world safe and because it was a task given to him by what he considers a noble and caring creator. His faith in these other beings, these Users, is unshakable through thick and thin, perseverance of forces against him, and provides him with a steady anchor for all that he does. It gives him purpose; it defines him. It gives him something to fight for and keeps him going in the hardest of times. He believes in the good of Users and programs alike and is steadfast in his beliefs. He is noble and caring himself because he doesn't just think he's doing the right thing, he knows he's doing the right thing. He believes in fairness and a free system. He'll do anything to protect these rights.

And he'd do anything to protect his friends from harm. Once a person has earned Tron's trust--and it may or may not take much to gain it that first time around depending on the innate feel of the person--it is practically earned for life. (The only program to ever break this trust was CLU 2.0 when he went megalomaniacal and turned against his User, something that Tron would never stand for.) He cares deeply for those that are close to him and feels immeasurably guilty and sorrow-filled whenever something happens to them. When Tron thought that Ram and Flynn had been destroyed by a Light Tank attack his first reaction was a such an immense amount of emotion that his circuits flared with energy as he cried out for them. Even programs can love; his friends mean the world to him but in truth only one other program ever truly held his complete devotion: Yori. Yori was his opposite, his companion, his mate. He would have done anything for her, possibly even gone against his own morals, but the greatest part about true love is that the significant other always loves the things that make that person who they are and would never ask their lover to be anything else. This was what Yori was to Tron.

In the rare moments yet another side of Tron can come to light. The serious security program has an odd sense of naivety and innocence, of fascination and awe, of curiosity and inquiry when it comes to the mysterious beauty of the world. He is naturally curious about Users and their strange ways and is constantly fascinated by their abilities. The more outrageous stunts performed by Flynn in his early days never ceased to amuse Tron whenever he was forced--force is such an ugly word in this sentence; it was never a burden to Tron to help Flynn and he loved the User with all of his CPU's power--to protect Flynn from his own dangerous acts. He was fascinated by Flynn's easy adaptability to everything around him and his special god-like abilities that came so naturally to him in the Electronic World; as well, Tron fell in love with Flynn's carefree outlook and adored the User for this easy attitude towards life. The closest Tron ever got to experiencing the same sort of unbridled joy was when he competed in the Games. Once a tragedy upon his life by being forced to play the Games against other programs that were derezzed when he won, after Flynn recreated the Games into fun, innovative ways for the programs to simply enjoy a good contest of skill where no one died from playing them Tron enjoyed them with every fiber of his being. He has an innate competitive streak that loves to find a challenge and revels at the fact that he is the champion of nearly every Game on the Grid. Was it mentioned that Tron has a great deal of pride? Typically it is an innocent sort of satisfaction with his own abilities with no boasting whatsoever. But even Tron can be provoked to brag--just a little--when in a good mood. And to hear him laugh in genuine merriment, though a rare occurrence, is heartwarming to the soul for its absolute coating of sincerity.

Overall Tron is a well rounded being with a strong personality, a serious sense of duty and responsibility, and a kinder, caring side that along with his faith keeps his harder side in constant check and balance.

But the most recent events in Tron's life have ruined much of this easier going way of life for the hard-working security program. With CLU's betrayal came a time-period in Tron's life when he was not himself and he was forced--here is a much more adequate usage of the nasty connotations of the word--to commit acts that went against much of his fabled belief system. For this he will always be haunted by those unscrupulous acts and unquestioning obedience to a program that would have destroyed everything Tron held absolute faith in. He was given no choice in the matter but that does not lessen his guilt over the matter in any tiny bit of way. He will quite possibly always feel a deep-seated guilt over this time period and likely never forgive himself for the acts committed doing this time no matter how much others tell him he is completely absolved of the atrocities.

Rinzler is not quite the complete opposite of Tron though it is easy to think in such terms. But the core of Tron's spirit still clings to the darker program. Rinzler is loyal, strict, and the champion of the Games just as Tron before him. He is the perfect enforcer, the most agile fighter, and adaptable security program under CLU's regime. He is all that Tron ever was--beneath a silent, obedient, passive personality that is little more than an automation and hardly a personality at all. By CLU's standards he is a perfected version of the once zealous security program.

Little oddities that hint at something more include the nearly constant rumble that sounds from Rinzler which changes tone and pitch upon his mood and shows a clear reaction to other's actions; a natural curiosity with his surroundings when he isn't focused on tracking down a rogue or enforcing CLU's regulations; and performing showy maneuvers and purposefully drawing out battles taken place on the Game Grid that alludes to a certain amount of pride and satisfaction in his own capabilities.

But overall he is an elite hunter-killer unit. He tracks, stalks, pursues his prey with dogged determination and a ruthless, emotionless efficiency. He knows no defeat or failure to do as ordered. He is completely loyal to CLU--almost admirably so though it is hard to admire a seemingly unattached devotion--and follows his orders and directives without complaint or hesitation. He 'believes' in CLU's ideals, regulations, plans for the Perfect System and upholds them to the point of redundancy. He would do anything to defend this system for CLU's gratification.

And yet for all his silence, pure obedience, and passive personality while in the presence of CLU, Rinzler has more than that to him while away from the strict master. Despite popular belief the monitoring program is capable of speech and will occasionally speak his mind when a topic catches his interest. Granted, this topic will more than likely have something to due with the way CLU organizes things and runs the System, usually a defense of it or a warning to the out-of-line program to cease before he is found in fault (and derezzed for it). Pushing him to talk about topics he is unfamiliar with or uncomfortable with isn't the best idea either; in the best case scenario it will result in the abrupt silence and 'clamming up' of the security program or in the worst case scenario it will cause an extreme aggression to occur and possibly lead to a fight with the enforcer. The core of Rinzler is focused on fighting in one fashion or another and in essence means the security program is quick to take fierce, irrevocable action if provoked. To anger or upset him to the stressor point will only result in an aggressive attack from the warrior.

The only thing that can perhaps shake Rinzler of his unfailing loyalty to an overbearing dictator is the familiar presence of a User. Somewhere, beneath all the recoded lines of directives and functions, is the innate faith of a believer in something...more, something...better.

abilities/powers: Between Tron's unique coding from his original User Alan Bradley and his expansive upgrades from Kevin Flynn, he is, in his System, the most formidable security program in existence. With his expanded memory allotment he is highly adaptive and quick on his feet in any situation. He excels at all things security be it preventing a hacker from intruding the System, destroying gridbugs before they disrupt the System, or protecting programs and Users alike from insidious attacks within the System. And as counter-intuitive as it might sound, Tron is also capable of hacking--he has to know it to be good at preventing it, right?--as well as using a sort of Trojan Horse ability that allows him to change his appearance to that of any other program with a holographic illusion. (He does this in Betrayal.) He is the champion of nearly all the Games in the Grid with excellent skills in Disc Wars and Light Cycle Races. He is an expert-class operator of Light Cycles, Light Jets, Light Tanks, and Recognizers. (And can probably pilot any other one-manned vehicle in the System.) He is extremely proficient in disc and baton combat--and is the only program to ever fight with two discs simultaneously. He is very agile and quite a bit stronger than he appears. (In the original film he lifts Flynn up into the air, hauling him up one-handed at least the amount of space that Flynn is tall so he could set him on his feet--and Flynn was dangling mid-air over the side of a bridge so there was no help from the User!) He uses advanced acrobatics and Parkour to move about his surroundings efficiently and makes it look easy while doing it. He can trace programs and Users across the System by following their electronic trail (in the real world this translates to him tracking in the fashion of an exceptionally gifted ranger); he can scan programs to assess their capabilities, view their directives and functions, and learn their weaknesses (more or less restricted to other TRON programs outside of his System). Tron is a very intelligent being, fully capable of thinking on his own without User input, known to process through plots and gather evidence on his own to stop whatever plot is afoot without guidance in doing so. He has the tenacious and determined spirit of his creator Alan-One, never giving up no matter the odds stacked against him and always doing his absolute best.

He is unfortunately weak to being rewritten simply because his discs hold everything that he is within them. Though it would be very hard to take them from him in order to do so, once they are out of his hands and into someone's with the computer knowledge to do so his information can be easily rewritten. "Easily" is a relative term--the coding, especially by this point in time, is horrendously twisted and complicated but the fact remains that he could be completely changed with a few keystrokes. He just might not end up all that functional if done wrong.

first person sample: [Video]

[Someone looks VERY unhappy. He is glaring into the device with bright red eyes that almost seem to glow with overflowing energy. There seems to be a similar glow coming from his chest area...]

Unacceptable. Where is my armor? [He growls, the sound somewhat distorted and most definitely not natural for any animal to produce. Almost...artificial.] Flynn. Give me back my missing functions. Now.

third person sample: Log thread at Sing. Rinzler gets another rewrite from Flynn. So many rewrites, sob.

case no: 03-07-02

!ooc, !application, [abax]

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