(no subject)

Mar 02, 2011 21:26

Name: Jess
Age: Over 21
Journal: travelistaa
Contact: aim: travelistaa

1. Character's Name: Anna

2. Age: 29

3. Background: Anna herself was born in 2045 to her mother Anna One. She was a product of a baby boom; her father had been in the military and had been sent on expeditions to the surface. Such trips were dangerous, and every time the troops returned unscathed, there was an influx of children. Unfortunately, soon after Anna was born, her father was called back out on a mission to the surface, and was never heard from again. Anna grew up with her mother in a single bedroom apartment in New Detroit. She had a relatively normal childhood - she was sent to school, had chores, and loved animals. Anything but a socialite, Anna is quiet, bookish and sometimes fairly conservative, but around friends she loves to laugh and smile. She is fiercely loyal to those she cares about, and can’t even entertain the thought of betrayal. She’s strong willed and creative and she also has a crystal clear and powerful singing voice, and is in general very musically inclined. She has a tendency to be rather shy as well -- and isn't much for singing in front of an audience.

When Anna turned twenty, she began showing signs of becoming a Misfit (high fevers, vomiting, nausea, uncontrollable shaking, and night terrors). Fearing for her mother’s life for harboring her, Anna fled the safety of her warm home. Alone in the streets of New Detroit, Anna survived off scraps and handouts. Alone and terrified in an alley, Anna shifted for the first time. Dizzy, confused, and in a body that wasn’t her own, she stayed hidden in the shadows, until she was finally discovered by a fellow Misfit who called himself a jack of all trades. She took to referring to him as Jack, and with him, she managed to harness her new ‘power’ and managed to control the ‘beast’ within.

4. Personality: Introduce the character to us! Are they sociable? Shy? Ornery? Are they light-hearted, or serious? What's important to them? What makes them tick? Do they have a particular philosophy on life? What would they do on a rainy day?

5. Previous Game Developments: If you would like to carry over development or CR from a previous game, this is the place to tell us about it! If not, go ahead and skip this bit. So what was the game called? What was the premise? What sorts of things happened to your character there? Did they make any friends or enemies? Did it change them in any way?

6. Appearance: What do they look like? If they are over one storey tall, they will unfortunately find themselves shrunk (to scale) down to ten feet within the Keep. Are they human-looking? Are they anthropomorphic? Does their appearance change depending upon the situation? Details like that should go here.

7. Abilities: Does your character have a particular skill, talent or supernatural power? Let us know about it! Bear in mind that any supernatural ability is somewhat limited in the game (for details, see the FAQ) and that straining the boundaries of these limitations will put strain on your characters. Please give examples how your character's abilities will be limited in-game as opposed to their full-fledged powers.

8. Languages: Tell us what language they speak and write.

9. Items: What was your character carrying on them at the point you're introducing them into the Keep?

10. Weapons: Now, what weapons were they carrying? As with supernatural powers, weapons will also be limited. Please tell us how you plan to limit these too.

11. Writing sample - Third Person Prose: This can be any situation, but should be at least 300 words.

12. Writing sample - First Person Prose: We want to hear how your character speaks and thinks. Please write a sample from the first person perspective, at least ten sentences long.

13. Tattoo: Where is their Keep tattoo?
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