[CoC: HotOE] For the Glory of Rome

Feb 20, 2017 11:02

In the comfort of the salon car, surrounded by his fellow investigators, and one new addition, Profesor Durand opened Chronicon de Tillius Corvus and began to translate the classical Latin into English.Dramatis Personæ
  • Asinius Ravila, Iberian medicus
  • Belasir of Tihama, Arabian sagittarius et speculatore
  • Emeric of the Suevi, Germanic auxiliārius, and a Christian
  • Galerius Evodis, Constantinopolitan optio
  • Milonius Kanmi, Carthiginian sagittarius
    XII mensus Martius, F. Gallicano et A. Valeriō consulibus

    The men of the Fortes Falcones were in Nova Roma, supervising construction crews for the Imperator's new capital. All of them had served long years in the legions and were looking forward to finally retiring and getting their pensions and land--other than Galerius, who loved the soldier's life and was grumbling about being forced to leave. As they went about their various tasks, their tribunus Tillius Corvus found them and told them that the Magister militum had told him that he had one last mission for them, and they needed to assemble immediately. Grumbling slightly, they did so.

    They waited in the magister's office, along with their fellow veteran legionnaires Laurentius (Lorenz) Germanicus and Nabidius Ursus, both of which looked very disgruntled. Galerius asked the magister's aid why they had been summoned, and while the aid demured, eventually he explained that a courier had come from Lydia, and after hearing the message, the magister had the man imprisoned and immediately summoned Tillius.

    Eventually they were invited into the magister's office, and he explained his tasks. There were rumors of plague in Sardis and the Ghilian Outpost in Lydia had been out of contact for days. He required a small force to investigate in absolute secrecy. The people were saying that this was the work of a Satanic cult, and it had to be dealt with before the Imperator opened his new capital. He brusquely commended them for not trying to speak with the courier and then ordered them to leave in the morning before dismissing them. Outside, Tillius apologized for the summons and the sudden calling away from their duties, but he said he was asked for his best men. He wouldn't force them to go, but he urged them to flee the city immediately if they had second thoughts. For his part, he was going to celebrate since his amica Eudoxia had promised to marry him as soon as he returned. The legionnaires eventually joined him, though some took care of other business first--Belasir said goodbye to his own amica Nona, and Galerius and Milonius both made sure to make a sacrifice to Aesculapius. Then, with much praise to Tillius and much ribbing of Belasir, they went to sleep.

    The next morning the legionnaires assembled, minus Laurentius Germanicus and Nabidius Ursus, and they boarded a ship and crossed the Sea of Marmara. On the other side, as they were relaxing, other soldiers asked them what they were doing, as is the way of soldiers, which they deflected with varying degrees of skillfulness. Then, in the morning, they left.

    They rode for days through the countryside, the villagers getting less and less friendly as they went until after three days the they hid at the legionnaires approach, shouting of plague. Finally, they arrived at the fort and several outriders rode out to meet them. The soldiers anxiously asked where the reinforcements were, and Tillius assured them they were only a few days behind, having been delayed by washed-out bridges. Then, they were taken to meet Curio Longinus, the local commander, who explained the problem. There was a local cult called "The Flayed," who were harassing the villagers, and there was an illness. The Valerian Plague, it was called, and it caused fevers and hallucinations, eventually leading to death. Longinus said his men had also been attacked, and so he finally ordered all of his men to remain within sight of the fort walls. The legionnaires ask if they can speak to the refugees, and Longinus agrees, so they go to the refugee camp.

    The legionnaires split up and ask about the situation. They learned that the villagers were being attacked by bats and strange, flat ghost-things, that the plague had a 40% fatality rate and there were always six days of symptoms, that whole villages had been depopulated, and that the cultists were in the mountains to the east.

    While Asinius was speaking to the refugees, a plague victim surged up from his bed, raving, screaming to G-d to save him from his fate. Asinius shook him off...only to have the man's skin come off in a single piece and fall to the ground. The man vomited black bile and stopped moving, and the camp's medicus and his assistants carried him off toward the trench in the north, where they had put the bodies of those who died of the plague. The legionnaires followed, and when the oilskin over the trench was removed, they found that all the bodies were skinless and piled haphazardly, and there were no flies or smell of decay. The medicus was shocked by this, saying that they had treated the bodies with respect, and the legionnaires carefully approached to examine the trench. Belasir found a strange trail, like a man walking dragging something, and followed it to the east to see where it led. Meanwhile, Emeric heard something moving in the bodies, and as Milonius readied his bow, Asinius and Emeric drew their swords and began moving the bodies, only for something leathery and white to surge up out of the pile at them!

    Despite the initial surprise, they made quick work of the thing, which seemed to be made of human skin, but there were more sounds of movement in the trench. The thing's body burned away in the sunlight, and when it was nothing but an oily stain, Tillius arrived and asked the legionnaires for a report. He agreed with their plan to check the rest of the ditch, and when Belasir returned, they pulled the oilcloth back and found three more of the things, which surged up to attack as the sunlight began singeing and blackening them. When they were dead, Tillius ordered them to follow the trail immediately, and they did, eventually finding a farm with several corpses on the ground and an ominous silence.

    The legionnaires began their search by opening the barn, and again they were surprised as three chiropteran, chimeric monsters rushed at them. Emeric howled at them, foam flecking his beard, but Tillius and Galerius met the rush with their blades, cutting one to ribbons immediately.softlykarou and me simultaneously: "Die, monster! You don't belong in this world!"
    The remaining two beasts were harder to kill, with one latching onto Emeric as he barely defended himself in the depths of his berserker rage and drinking his blood, but they finally chopped down the creatures. As they did, they noticed two youths running from the smokehouse. Their skins were marked with ritualistic scars, and they were wearing black robes and carrying knives, so the legionnaires chased them down and overpowered and bound them. The youths had far-away smiles and said nothing, and Tillius ordered the legionnaires to return to the fort and report what they had found.

    SPQR!

    One of the reasons I've been looking forward to this section is that in the modern world, bat monsters running around and attacking people tend to raise questions among the players. How come they aren't being reported? Where are the photographs? In the past, where so many people already assumed that there were monsters, the gloves can come off. Bring on the Draculas.

    I wasn't a fan of how two of the PCs are archers but everything we found so far takes half damage from impaling weapons. That's always been a flaw of Call of Cthulhu, though. I mean, Pickman's Model has Pickman deal with the ghouls using a revolver, and yet ghouls take half damage from impaling weapons. Mi-go take minimum damage from guns even though in The Whisperer in Darkness, a guy with a shotgun kills like a dozen of them. Monsters being unstoppable in the face of modern weaponry is a trope of Cthulhu RPGs, not the original media, and I suspect is mostly just to prevent the investigators from solving everything with tommy guns and dynamite. I just wish it wouldn't extend back to arrows.

    This could have been a very frustrating scenario, what with having a commanding officer, but mutantur struck a good balance by characterizing Tillius as a wise leader who listens to the advice of his men--i.e., lets the PCs make the decisions. Some of the orders above were made after listening to us discuss our course of action, so it was more like an imprimatur than explicit orders. If we have to have NPCs telling us what to do, having us do what we were going to do anyway is the best way to go about it.

rpgs (ロールプレイ ゲーム), call of cthulhu (コール・オブ・クトゥルー), horror (ホラー), rpg actual play (リプレイ)

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