Dramatis Personae:
- Shining Star, mandragora sorcerer-priestess of Nyarhé.
- The Green Knight, mandragora briarwitch.
- Bonnie, kong Auspicious Orator.
- Amos Burnham, a human from Earth.
- Elaphe, a chuzan junior member of the Black Rose.
The first half of the session or so was taken up with more logistics from last session in the Scarlet City. Buying a few more hedge magic spells and equipment, getting various alchemical concoctions to deal with future injuries likely while fighting the walking dead, and so on. After all that way accomplished, we picked up back in the Kingdom of Fontina.
B'rabht had been hot and sunny, but in the city of Rockfort it was pouring down rain and much colder. The party clutched their cloaks tighter around themselves and made their way through the crush of refugees to the closest tea house they could see, the Gateside, on one side of the square. They negotiated for a place in the stable and bedded down for the night, sleeping comfortably on the straw, though they were unpleasantly woken up early, shivering in a sudden cold snap.
Shining Star went to offer her services in the temple of the Blue Lady, the Fontinan goddess of love and the family, healing the refugees. Most of those she treated were wounded by exposure and malnutrition, not the claws and teeth of the walking dead, though there were some who had been injured in fights with other refugees. Amos prepared his armor and weapons and then went down into the tea house and spoke to the patrons, asking them what they had heard. They mentioned the walking dead coming from the south, and that some villages had to post guards around their graveyards because while the bites of the dead were not infectious except in the normal sense, their very presence seemed to raise other bodies nearby into unlife.
Elaphe pretended to sleep by the fire and listened to the chatter, and he heard people talk about shapes on rooftops and mysterious attacks by shrouded figures. The chatter wasn't clear on their appearance or exactly what they were wearing, but Elaphe remembered the rumors they had heard three weeks ago, about Sarasan Veiled Ones being seen in Fontina, and wondered. He also heard that the mercenaries from Etemenanki had arrived, but they were being used to guard Rockfort.
Bonnie went to visit Onyx to ask her to teach a spell to keep off the rain and bask in the wisdom of the sorceress. Onyx seemed pleased that the party had found what they were looking for, but she and Bonnie did not speak long. Onyx mentioned that killing the walking dead would probably be a good idea, and Bonnie made her excuses and left.
After lunch, the party took their gear and rode out the south gate, heading toward the place where the walking dead were coming from. They didn't meet any zombies on the road, though they occasionally saw corpses, both fresh and rotted, by the roadside. They didn't take the time to bury them, and Elaphe thought better of looting them to avoid trouble from wraiths, but Shining Star offered a brief benediction over every corpse they found. At sundown, they rode into a town surrounded by a palisade and took space in the common room at the sign of the Three Wheat Sheaves, and we ended there.
It took a while for people to figure out what else they wanted. Having not been in civilization for well over half the period of this game and finally being in a major city for a longer period--they were in tower town, but only for half a day--they went on a shopping and XP-spending spree.
I'm looking forward to seeing what the party does to deal with the zombies. Are they going to try to just kill all of them? Find the source? Blame the Sarasans? Bring in the witchhunters? We'll see!
Amos's player asked for a preparation montage, so I played the
Shatterhand stage select theme. I also played the
Super Mario 2 Underworld theme for B'rabt and then cut to the
Link to the Past Opening Theme for rainy Fontina. I have so much music to draw on for this game. It's fantastic.