Working more on that post-magical apocalypse Pathfinder setting and finalizing the playable groups. So far, this is what I have:
- Humans: I probably don't have to explain these, and I haven't changed them much.
- Elves: Faerie nobles. I wrote about my take on them here.
- Fey-Blooded: Either the descendants of faeries or the children of people affected by faerie magic. I included these for people who wanted more traditional "elves are humans but arrogant and pretty and live longer"-style characters.
- Dwarves: Marooned space aliens. I wrote about my take on them here.
- Gnomes: Former servants of the elves, now split into two cultures. The sky gnomes live among the humans and dwarves in the traditional D&D halfling niche, and the mist gnomes are Fremen crossed with the forest people from Nausicaä of the Valley of the Wind with creepy living technology who frighten everyone because they actually live in the Mist.
- Dhampirs: Children of the rulers of the Nations of the Night, included again here. What can I say? I really like vampires as open rulers. I also added them because I wanted to use the material from Liber Vampyr.
- Dragonkin: Humans who were taken and changed by the Dragon Kings, those dragons who openly rule lands around their lairs.
- Grippli: Cute frog people. These are the odd ones out, for reasons I'll explain in one moment.
I want a couple more, but I'm having a hard time deciding what else to include, or if I should just stop here.
The reason I say grippli are the odds ones out is that all the others are either from somewhere else, like how elves and gnomes are from Faerie and dwarves are aliens, or they're humans or human-descendants who have been changed, like dhampirs or dragonkin. Grippli are frog-people and don't fit into either group, and while there's nothing inherently wrong with that, it doesn't quite fit with the theming. They occupy a similar place as the sky gnomes, but on the other hand, at least they don't have as much overlap as gnomes and halflings usually do, so I might as well leave them in.
While I was writing this, I realized that I should include Gamma World-style mutants as playable, since they fit into the "humans who have been changed" portion and also help play up how dangerous the Mist is supposed to be. I plan to have the Mist be like Gamma World radiation, where too much exposure leads to mutation, and it makes sense that some people wouldn't have escaped it unscathed in the initial chaos. So there's any easy ninth option.
I've got a couple thoughts of a tenth option:
- More Animal People: Maybe bird people, maybe insect people, maybe lizard people. Something so the grippli aren't alone in their thematic space.
- Robots: Basically warforged with the serial numbers filed off. Say humans and dwarves cooperated to make electrotech golems for defense against the creatures in the Mist, some of them gain sapience, and now they decided that going into holes in the ground and trying to steal the treasure therein is a worthwhile life goal.
- Aasimar and Tieflings: This fits with the "descendants of humans," but I already have alien terraforming and faeries as the main sources of antagonists. I'm not sure I want to add angels and demons as well, as it could end up feeling too crowded. On the other hand, I'm a sucker for the war between heaven and hell trope, and there's plenty of material already written about these two, so I may end up going for that.
I'm currently leaning toward mutants and robots, because I love science fantasy and weird settings and turning this into Final Fantasy Legend sounds like a great idea to me, but I'm not quite sure. I'll need to think on it a bit.