This post is inspired entirely by this video:
Click to view
I've been looking for an extended version of "Far Over the Misty Mountains Cold" for months, and I finally found it. I haven't seen any of the Hobbit movies and I'm not like to unless they ever show up on Netflix or
softlykarou buys them, so this is the first time I've seen any footage from it. I haven't even watched the trailers.
After I found this, I sat down to watch it with
softlykarou and we ended up getting into a discussion about how dragons are portrayed. And while it's true that the lone knight fighting and beating a dragon has a
very long pedigree--and indeed, occurs repeatedly in Middle Earth itself, with Eärendil defeating Ancalagon, Túrin defeating Glaurang, and Bard defeating Smaug--I really like dragons as nearly-unstoppable forces of nature. More like dragons in Shadowrun, I guess, where dragons mostly sit in the back and manipulate everyone and are powerful enough to demolish cities and survive orbital strikes even in a world of 2060s technology.
Dungeons & Dragons lives up to the latter part of its name by having a dragon for every occasion. First level characters can fight
pseudodragons, second level characters can fight
faerie dragons (or maybe switch those, depending on the party), third level characters can fight
pavilion dragons...it goes on and on. Go to the online Monstrous Manual and scroll down the D section and there's whole pages of dragons for every occasion. And that's a reasonable approach, especially in a game like D&D that's based on an endless variety of different kinds of monsters with extremely specific ecological niches (
lock lurker, anyone?), but I like the idea that dragons are rare, fantastically powerful, and you probably need an army, an archwizard, or other supernatural aid to fight one.
I guess "other supernatural aid" applies to the heroes mentioned above. Eärendil had a magic ship hallowed by the Valar, Túrin was using
Gurthang, and Bard had the thrush tell him where to aim.
I keep bringing up D&D, but there's a D&D setting called
Birthright that does dragons this way. There's only
one kind of dragon, and you can see from the picture there what kind of threat they're supposed to be. Birthright actually does a lot of generic fantasy stuff right--it has elves that are
complete assholes, for example--but the dragons are one of the things I really like about it. Dragons as forces of nature, not as a ladder of different types that are
color-coded for your convenience that you climb on the way up the XP ladder.
Basically, I think there's value in there being monster-based challenges where the players can't just roll initiative and go to town. I actually just got something on DrivethruRPG called
Stealer of Children that involves a first level party and a creature that requires magical weapons to hurt, forcing the party to think of novel strategies to kill them. As long as there's enough warning about what they're facing, that is. No one likes having something invincible sprung on them out of nowhere, as "realistic" as it might be. I'm pretty sure the dwarves of the Lonely Mountain thought that Smaug just showing up was pretty cheap.