Character Information
Name: Megamind (Given the name Melvin McGrath for AU purposes.)
Canon Origin/Series: Megamind
School Year: Fifth
Gender: Male
Age: 15
Out of school living location: Sheffield, South Yorkshire, England
Blood status: Muggleborn
Personality: The thing about Megamind that is the most true for both his supervillain persona and his real self is that he is incredibly intelligent. A legitimate genius, he is extremely gifted both at thinking on his feet and at coming up with involved plans ahead of time. Another thing that is always true of Megamind is that he has a huge ego -- In reality, it's about his intelligence, and his feelings of being a freak equal it. But when it supervillain mode? He is handsome, genius, talented, and all-around better than you in his mind. This is part of being a supervillain, but also part of compensating for his feelings of being a freakish outcast.
Now, for Megamind and villainy... It's a complicated relationship. He loves attention and proving his own genius, and being a supervillain gives him all that. He's the child who never got attention (or approval, but more on that later), and is still looking for it as an adult. (Or teenager, in the case of Melvin.). He doesn't actually want to win, deep down, though. Though at first it excites him, he likes the routine and even more so just enjoys the "game" -- every aspect of the fight and the planning before it thrills him -- and would hate for it to be over. He expects to lose... But he's still quite confident in his plans. It's complicated.
But back on track. Does Megamind truly want to be evil? No, he'd much prefer the approval and positive feedback he never got as a child. But when everything he tried in early life got him labeled as bad, he decided it was his destiny to be evil. And oh boy, does Megamind believe in destiny. It'll take a lot to shake him out of that and see that people can shape their own lives.
Megamind is not pleasant to most people. He's often obnoxious, and almost always childish and immature. To speak more to his childishness, we see he's easily amused and excited, and very spastic. He over-reacts to things and takes drastic measures, often takes the few friends he has for granted, and basically never admits to being wrong or makes apologies. He can never see his own ideas as bad, and his reputations is stupidly important to him. He doesn't fix his problems, instead just shifts his attention. Also, when he doesn't have a plan going, his on-his-feet thinking can be pretty stupidly impulsive. He will do just about anything to avoid embarrassment.
However, he has his endearing and good traits, too. His almost adorable in his lack of social experience and pure awkwardness, and he's quite the romantic -- Not in a traditional sense, but he falls hard and fast and will do anything for the one he's taken with, including things that compromise his reputation. He's ultimately a caring friend, too, and incredibly enthusiastic. He puts his all into everything he does.
Final note -- Megamind is a show-off. Dramatic, flashy, flamboyant, fashion-concious (doing his best to look like one spiffy supervillain), it can come off as pretty ridiculous. Also, he loves rock and roll, especially from the '80s.
Canon Background: When Megamind was just eight days old, his planet was in the process of rapidly going to ruin; being sucked into a black hole. His parents sent him off in an escape pod with a fish minion and a binkie that acts as a power source of sorts. Just as his father was telling him he was destined for something, the pod closed. Not knowing what his father was going to say haunted Megamind, and he was determined to find his destiny.
After being knocked about by Metro Man's escape pod, thus starting their rivalry, his escape pod landed in a prison in the bustling Metro City, and he was kept their, raised by the various inmates and the strict warden. It wasn't long after he arrived that he, probably not intentionally, broke out of prison while riding a bike of his own invention, powered by his binkie.
Thus set the course for Megamind's childhood full of innocent mistakes. By the time he got to school, he was already a bit confused by the skewed morals the inmates taught him. However, what really set him up for a life of bad behavior was his attempts to be as well-liked in school as young Metro Man. No matter what he did, it ended with Megamind in trouble. (Meanwhile, he was developing technology to dehydrate things with the power of a ray gun. Neat stuff.) Eventually, the young alien had an epiphany -- That was his destiny, to be bad! He did his first intentional bad deed when he exploded some sort of blue dye in the school house, and thus began the game of hero and villain between Metro Man and Megamind. In (at an estimate) his thirties, he is still enjoying every minute of villainy -- Or at least, he'd never admit to anything else.
This is roughly the canon point he's being taken from. His development over the course of the movie involves finding he is miserable once he defeats Metro Man, and so trying to create a new hero. At the same time, he falls for and beings wooing (using a holographic disguise) the woman he used to kidnap, a reporter and the assumed girlfriend of Metro Man. As things spiral out of control, Megamind loses everything, but when his hero turn villain and Roxanne is in danger, Megamind steps up to the place of hero and, along the way, realizes the importance of his friendship with his minion and that he can chose his own path in life.
Background (AU!Canon; HP): [Crimson]Melvin was only eight days old when his young and struggling muggle biological parents faced the fact that for their child to have the life they wanted him to, they couldn't raise him. The boy was put up for adoption, his first foster home being a rather unhealthy environment, full of bad examples for a very little boy. He was removed from that home at three years old, and an old woman with a strong belief in fate and destiny took him in, feeling Melvin's head with ideas of having something he was destined for. This went on for just over a year, and stuck with Melvin very much. He was hurt when he wasn't adopted by the elderly woman, and began to feel a bit defective. Over the next few foster homes, he tried his very best to be good, but always ended up causing trouble. He was seven and between foster homes when he decided that being bad must be his destiny. He would make a name for himself causing trouble, and -- somehow -- it would lead to his happiness.
This, of course, made it even more difficult for him to find a home. Eventually, though, a strict man who saw a glimmer of potential for good in Melvin decided to adopt him. Warren McGrath became Melvin's father, though Melvin always calls him 'sir' in a sarcastic way.
It wasn't long after being adopted that Melvin got his Hogwarts letter, and both father and son were skeptic. But... Looking into it proved that this was no scam, and Melvin went from suspicious to delighted. Think of what havoc he could create now that he had magic! He began attending the school and quickly got a reputation as a trouble-maker and know-it-all.
While being a show-off know-it-all in class during his first year, Melvin was called out by a fellow first-year, a young witch named Roxanne Ritchi. She corrected him on something, and checking a text book proved that she was, in fact, right. Melvin was humiliated and furious, and in the following days tried to get back with magical pranks. This got Roxanne angry, and an antagonistic relationship, mixed with rivalry over intellectual matters and a budding crush on both ends, developed over the years.
As a fifth year, Melvin is taking all required classes, as well as arithmancy, dueling, and ancient studies. He does quite well in all classes except dueling.
Slytherin: Determination? Ambition? Achievement-oriented? Check all. This is, after all, a super villain who keeps trying to defeat the same invincible being who always beats him, with an eye on ruling a large city as an evil overlord. He doesn't, however, always think before acting. On the contrary, he's rather impulsive.