Mar 23, 2011 11:04
[Cynric, thanks to the post office, is now completely up to his full magical potential! Sorry, Mayfield. So very sorry.
Today the residents and neighbors of 1669 Nelson will see an odd sight. The recently budding trees and plant life around the house are all dead and dried. One might even accidentally stumble across a bird or squirrel that looks like it fell off a tree or roof, dead as a doornail. The smudged remains of a magical circle are left in sidewalk chalk near the house.
Elsewhere in town, Cynric can be seen with Hephaestus the dodo and... some sort of horrible cat monstrosity. You see, Cynric is an immensely powerful mage. The most powerful in his world, though he's not aware of that fact. His specialties, as he's told many people, lie in the creation of golems, chimera, homunculi and other creations via alchemy, summoning and other spells. And of couse, the first thing he's done is whip him self up a new friend. Made of cats. Several cats. Maybe around 8 of them. They've been formed into one unhappy, pointy-toothed, mangy mass about 8 feet in length and with 6 legs. Tiny Cynric is sitting on top of it as they walk through town, looking quite pleased. Heph totters along side them cheerfully as always. Cynric will tip his hat to one and all!]
Ah, good morning!
[[OOC - Cynric's magic has a tragic flaw to it - it sucks out the energy/life out of things around him, instead of using his own (like Theo, since they come from the same world). He shouldn't be doing a lot of casting in this thread, but be warned if he does - if your character is nearby when he does, they will get light headed, pass out or in some instances, die. Though unless he casts something huge, that last one shouldn't happen.]]
magicy fun times,
he really doesn't know what's going on,
event: exit,
action