Harpsichord Progress

Sep 30, 2009 17:07

I've made some reasonable progress on Harpsichord, and now have a little 3D landscape with some outlining effects (still in OpenGL). I've also gotten ray/triangle and sphere/triangle collision detection working, thus meaning that the landscape can be treated as solid.

Here's a little mock-up of what it looks like at the moment. The face and some other texture on Harpsichord has been drawn on manually as I haven't gotten around to doing the texture mapping yet, and I'm not sure there's much point until I port across to DirectX from OpenGL.



Obviously the environment is incredibly sparse at the moment - this area would have small alien-looking flowers and bridges/buildings in order to add visual interest. I always envisaged a predominantly white landscape with areas of bold colour, although this may change with more development.

Right, the main task now is to get the 3D ball mechanics working (possible now that I have the proper collision detection routines). This will be a very large step towards having something that is game-like rather than just a rotating static scene, and will allow the creation of the first playable area.
Previous post Next post
Up