This week I'm participating in the
RPGDX 7-day RPG challenge. I have until the end of Sunday to make an RPG on the theme of 'Alternate History', or at least do my best! I've never done one of their challenges before, but I felt like doing something fresh before getting back on with my main projects, and this gives me a chance to try out some new methods.
This is the star of my RPG. As yet nameless, the game is about a time traveling photographer. She travels back in time to take photos, and then influences time through their exposure. For instance, I'm wondering whether she can stop animals from becoming extinct through creating awareness.
Of course, what I actually manage is another matter entirely. I've not yet finished the3D model for the character, so I need to wrap that up today. I decided to write a list of primary goals, so that if I achieve some of these I'll feel like the challenge was a success:
- Make a nice 3D character with textures. Low poly Dreamcast/PSone style.
- Animate the character with walk, attack, etc.
- Have facial expressions and animations for talking, taking damage, etc.
- Make a 3D environment with textures that doesn't look like ass. Similarly, quite low poly.
- Textures should be neatly assigned, using proper UV unwrapping.
- Dialogue system, using the conversation parsing system that I've been playing with for a while, but never applied to anything.
- Basic inventory system. Some basic stats, like HP and Gold.
I'd also like to create some NPCs, and have something that can be played from start to finish in some limited form, but I'll have to see how things progress. I'm going to heading to CB2 for
Friendship Club, but I will probably head there early and really knuckle down.