FANART (FFVII): "Swan" (Rufus)

Jan 14, 2009 23:44

Title: Swan (Afraid I'm not very creative, this time of the night)
Character: Rufus
Tools: Corel Painter

I haven't drawn in a while. On that note, dear self, in future, please do not be so stupid as to download an obviously malicious file, thus screwing up your computer and by extension losing a good few working days that could otherwise have been spent drawing/writing. You are lucky you managed to salvage all your files.

~~~

Swan:



Credit for the pose goes to the wonderful Annie Lebovitz.

EDIT 2009/01/16:

I am posting a series of images showing the progression of my artwork. In short, a conversation occurred during which I was accused of manipulating an existing image rather than painting from a reference photo. I hope this serves to clear up this misunderstanding. On a positive note, I am able to use this opportunity to document the progress of my artmaking process (albeit a short one. Usually I use a great deal more layers).

Step 1:  Open up Corel Painter X and create a new document.

Step 2: Create a new layer and create the background. In this case I used the chunky oil pastel tool in size 10 in varying shades of grey to create the background. If you're wondering, I painted using rough, broken strokes a la the impressionists to give it the requisite texture. I applied a surface texture using the paper option (I think it was either French Watercolour paper or Rough charcoal paper). I then applied lighting (in this case, I used warm globe)




Step 3: Create a new layer and sketch in the figure using chunky blocks of colour. For this process I usually use airbrush turned to a high opacity (I turn the opacity down later for shading). In this case, Rufus' black sweater was rendered using the charcoal brush so as to give that fuzzy, textured edge.



Step 4: Create another layer and go about shading it using the detail airbrush. I usually turn down the opacity and use a large brush for shading and contouring, and a much smaller size and higher opacity for details such as the facial features and outlines. This layer actually used to be several layers which I later compressed into one once I was happy with each of them. For instance, with Rufus' face I redid the shadows numerous times before I was reasonably happy with it (again, not entirely happy, but that's a different matter)



Step 5: Refining and finishing touches. Same tools as step 4. In this case, refining Rufus' face (smoothing as well as intensifying his expression), and highlights on the hands. While I usually use the airbrush in white to do the highlights, I've recently discovered that using the blenders turned down to a very low opacity (I'm talking 4%) are very good for highlights over airbrushed surfaces, as they seem to produce a smoother result. And there you have it: the finished product.




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