Title: Swan (Afraid I'm not very creative, this time of the night)
Character: Rufus
Tools: Corel Painter
I haven't drawn in a while. On that note, dear self, in future, please do not be so stupid as to download an obviously malicious file, thus screwing up your computer and by extension losing a good few working days that could otherwise have been spent drawing/writing. You are lucky you managed to salvage all your files.
~~~
Swan:
Credit for the pose goes to the wonderful
Annie Lebovitz.
EDIT 2009/01/16:
I am posting a series of images showing the progression of my artwork. In short, a
conversation occurred during which I was accused of manipulating an existing image rather than painting from a reference photo. I hope this serves to clear up this misunderstanding. On a positive note, I am able to use this opportunity to document the progress of my artmaking process (albeit a short one. Usually I use a great deal more layers).
Step 1: Open up Corel Painter X and create a new document.
Step 2: Create a new layer and create the background. In this case I used the chunky oil pastel tool in size 10 in varying shades of grey to create the background. If you're wondering, I painted using rough, broken strokes a la the impressionists to give it the requisite texture. I applied a surface texture using the paper option (I think it was either French Watercolour paper or Rough charcoal paper). I then applied lighting (in this case, I used warm globe)
![](http://pics.livejournal.com/dnatio_memoriae/pic/00029515/s320x240)
Step 3: Create a new layer and sketch in the figure using chunky blocks of colour. For this process I usually use airbrush turned to a high opacity (I turn the opacity down later for shading). In this case, Rufus' black sweater was rendered using the charcoal brush so as to give that fuzzy, textured edge.
![](http://pics.livejournal.com/dnatio_memoriae/pic/0002a5fb/s320x240)
Step 4: Create another layer and go about shading it using the detail airbrush. I usually turn down the opacity and use a large brush for shading and contouring, and a much smaller size and higher opacity for details such as the facial features and outlines. This layer actually used to be several layers which I later compressed into one once I was happy with each of them. For instance, with Rufus' face I redid the shadows numerous times before I was reasonably happy with it (again, not entirely happy, but that's a different matter)
![](http://pics.livejournal.com/dnatio_memoriae/pic/0002b63g/s320x240)
Step 5: Refining and finishing touches. Same tools as step 4. In this case, refining Rufus' face (smoothing as well as intensifying his expression), and highlights on the hands. While I usually use the airbrush in white to do the highlights, I've recently discovered that using the blenders turned down to a very low opacity (I'm talking 4%) are very good for highlights over airbrushed surfaces, as they seem to produce a smoother result. And there you have it: the finished product.
![](http://pics.livejournal.com/dnatio_memoriae/pic/0002761q/s320x240)
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