(no subject)

Nov 10, 2006 18:12

Note to self,
ScreenManager and Screens are where th logic is done, and where references to th stored data belongs, but the actual objects belong in their respective managers, since the instantiated plugins will make th appropriate calls.

ie LoadSurfaceFromPNG("surface.png") belongs to DisplayManager,
"A1.wav" belongs to SoundManager, etc.

The Load.... functions should return some kind of reference so that Screen/ActorTree will know what gets called.
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