Of the tabletop games I have played - D&D has 6, WoD has 9, Shadowrun has 9 too, Dark Heresy has 9 again, Cortex has 6 and FATE doesn't really have any definable, but still has them if you chose to make it part of your character.
Long ago, a friend of mine said something that effected my thinking along the lines of, "Roleplaying games need
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I have heard of Nobilis, but not seen or played it. I am interested in diceless games - but have not done much research into them as I, like my statement above, am hooked on dice. I don't mind that addiction, and I don't mind it in others - but I am interested in transforming the use - and this is part of what begat the question.
I have some pretty interesting ideas - and they are almost fully formed - there are just a few kinks - which I may have to ask your feedback for in another post.
Thanks for the input, it's really interesting reading and pondering so far.
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