Roleplaying Game Systems and Attributes

Jul 02, 2010 10:17

Of the tabletop games I have played - D&D has 6, WoD has 9, Shadowrun has 9 too, Dark Heresy has 9 again, Cortex has 6 and FATE doesn't really have any definable, but still has them if you chose to make it part of your character.

Long ago, a friend of mine said something that effected my thinking along the lines of, "Roleplaying games need ( Read more... )

roleplaying, advise

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Re: required attributes? disableanonymos July 5 2010, 11:19:28 UTC
Dice are like gamer crack, and games are the addicts alley with the GM as the dealer - if there are dice, gamers will use any excuse to use them, games are where they come to use them in an environment of addicts that vindicate and make their use okay - the most popular games tend to be those who use all the different types of dice, or at least have lots of dice - and for GMs, dice make their job easier, mean they have to think less to get the pay-off, but really draw them into a web where they can't help but give players the dice.

I have heard of Nobilis, but not seen or played it. I am interested in diceless games - but have not done much research into them as I, like my statement above, am hooked on dice. I don't mind that addiction, and I don't mind it in others - but I am interested in transforming the use - and this is part of what begat the question.

I have some pretty interesting ideas - and they are almost fully formed - there are just a few kinks - which I may have to ask your feedback for in another post.

Thanks for the input, it's really interesting reading and pondering so far.

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