Of the tabletop games I have played - D&D has 6, WoD has 9, Shadowrun has 9 too, Dark Heresy has 9 again, Cortex has 6 and FATE doesn't really have any definable, but still has them if you chose to make it part of your character.
Long ago, a friend of mine said something that effected my thinking along the lines of, "Roleplaying games need
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I believe it's because as a hobby it's still pulling its way away from the origins of a wargame, so to be "role"play and do it purely you really need to remove the dice all together. Having said that though it's not practical unless you replace it with something.
Have you had a look at Nobilis as a diceless game? I found it enlightening to see how description can be used in place of the dice. I've not actually played the game itself but have been amazed by the detail of the game.
Perhaps a balance of description (a la the old Mage paradox system, if it's believable to the majority of the players (GM included) then it doesn't attract paradox, if not then it does leading to backlash) with dice rolls for the most important stuff, hitting things, damaging things, and how much damage is taken (if you have any kind of saving throws or soaking) and of course the wound track.
Anyways I'll throw your question at ODie also because I think he'd have some nifty ideas on the subject also :-)
Cheers
Em
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I have heard of Nobilis, but not seen or played it. I am interested in diceless games - but have not done much research into them as I, like my statement above, am hooked on dice. I don't mind that addiction, and I don't mind it in others - but I am interested in transforming the use - and this is part of what begat the question.
I have some pretty interesting ideas - and they are almost fully formed - there are just a few kinks - which I may have to ask your feedback for in another post.
Thanks for the input, it's really interesting reading and pondering so far.
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