TPG - Entry #2

Dec 25, 2008 16:42

Aw I had my first missing semi-colon error. <3

Also I found out that it is nigh impossible to chuck in some placeholder objects without learning the in's and out's of modelling. Which is what I am doing now, I figure at the very least it will give me an appreciation of how much effort and skill this takes whilst allowing me to dump in just placeholder objects, and at the most, I will pick up a rudimentary skill. I'm really just looking to drop in some very primitive shapes as placeholders whilst I prototype things.

So far I've read hundreds of pages on networking, server-client differences, scripting tutorials and general terminology within Torque. It's quite entertaining and so far has been one of my better Christmas presents. So thanks to the Kaede-face for that. :D (I also got a Demotivational Calendar which is pure win too).

I also managed to fix two issues that were causing me grief in Torque. First up the brush indicators were not appearing within my Terrain Editor - solved this by changing the graphical API to use OpenGL instead of D3D (someone said this is better for performance anyhow, so that's a bonus) and the second was to figure out how to adjust the pane size within the World Editor Inspector - this is done with the GUI Editor. I think that was a mindset issue, as I'm not used to using the tools I am working with to make the game, to edit the tools I'm using to make the game. I'm sure there is a non-sequiter there somewhere. :p But hey, it works!
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