This is my first swing at a Claws/Elec Brute, trying to walk the fine line of building for +Defense (mostly Melee) and +Recharge. I was thinking about taking Cardiac alpha, mainly for the +Resist, but getting the +End Redux would be a nice bonus since it should keep me from needing to hit Power Sink (and losing dps) in most situations.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/ Click this DataLink to open the build! Erika Eclipse: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Electric Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Villain Profile:
Level 1: Strike
- (A) Touch of Death - Accuracy/Damage: Level 40
- (3) Touch of Death - Damage/Endurance: Level 40
- (3) Touch of Death - Damage/Recharge: Level 40
- (5) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (5) Touch of Death - Damage/Endurance/Recharge: Level 40
- (7) Touch of Death - Chance of Damage(Negative): Level 40
Level 1: Charged Armor
- (A) Reactive Armor - Resistance: Level 40
- (7) Reactive Armor - Endurance: Level 40
- (9) Reactive Armor - Resistance/Endurance: Level 40
- (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 2: Slash
- (A) Touch of Death - Accuracy/Damage: Level 40
- (11) Touch of Death - Damage/Recharge: Level 40
- (11) Touch of Death - Damage/Endurance: Level 40
- (13) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (13) Touch of Death - Damage/Endurance/Recharge: Level 40
- (15) Touch of Death - Chance of Damage(Negative): Level 40
Level 4: Conductive Shield
- (A) Reactive Armor - Resistance: Level 40
- (15) Reactive Armor - Endurance: Level 40
- (17) Reactive Armor - Resistance/Endurance: Level 40
- (17) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 6: Spin
- (A) Brute's Fury - Accuracy/Damage: Level 50
- (19) Brute's Fury - Damage/Recharge: Level 50
- (19) Brute's Fury - Accuracy/Damage/Recharge: Level 50
- (21) Brute's Fury - Accuracy/Endurance/Recharge: Level 50
- (21) Brute's Fury - Accuracy/Damage/Endurance/Recharge: Level 50
- (23) Brute's Fury - Recharge/Fury Bonus: Level 50
Level 8: Follow Up
- (A) Crushing Impact - Damage/Endurance: Level 50
- (23) Crushing Impact - Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (25) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (27) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 10: Static Shield
- (A) Reactive Armor - Resistance: Level 40
- (27) Reactive Armor - Endurance: Level 40
- (29) Reactive Armor - Resistance/Endurance: Level 40
- (29) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 12: Hasten
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
Level 14: Super Speed
- (A) Run Speed IO: Level 50
Level 16: Grounded
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 18: Lightning Field
- (A) Multi Strike - Accuracy/Damage: Level 50
- (31) Multi Strike - Damage/Endurance: Level 50
- (31) Multi Strike - Damage/Recharge: Level 50
- (33) Multi Strike - Accuracy/Endurance: Level 50
- (33) Multi Strike - Accuracy/Damage/Endurance: Level 50
- (33) Multi Strike - Damage/Endurance/Recharge: Level 50
Level 20: Lightning Reflexes
- (A) Run Speed IO: Level 50
Level 22: Taunt
- (A) Perfect Zinger - Taunt/Recharge: Level 50
Level 24: Focus
- (A) Decimation - Accuracy/Damage: Level 40
- (34) Decimation - Damage/Endurance: Level 40
- (34) Decimation - Damage/Recharge: Level 40
- (34) Decimation - Accuracy/Endurance/Recharge: Level 40
- (36) Decimation - Accuracy/Damage/Recharge: Level 40
Level 26: Eviscerate
- (A) Obliteration - Damage: Level 50
- (36) Obliteration - Accuracy/Recharge: Level 50
- (36) Obliteration - Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Recharge: Level 50
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (37) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Energize
- (A) Doctored Wounds - Heal: Level 50
- (39) Doctored Wounds - Recharge: Level 50
- (39) Doctored Wounds - Heal/Endurance: Level 50
- (39) Doctored Wounds - Endurance/Recharge: Level 50
- (40) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 30: Boxing
Level 32: Shockwave
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (40) Positron's Blast - Damage/Endurance: Level 50
- (40) Positron's Blast - Damage/Recharge: Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (42) Positron's Blast - Chance of Damage(Energy): Level 50
- (42) Recharge Reduction IO: Level 50
Level 35: Power Sink
- (A) Performance Shifter - EndMod: Level 50
- (43) Performance Shifter - EndMod/Recharge: Level 50
- (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (43) Performance Shifter - Accuracy/Recharge: Level 50
- (45) Performance Shifter - EndMod/Accuracy: Level 50
- (45) Performance Shifter - Chance for +End: Level 50
Level 38: Tough
- (A) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Endurance: Level 40
- (46) Reactive Armor - Resistance/Endurance: Level 40
- (46) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 41: Weave
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (46) Luck of the Gambler - Defense: Level 50
- (48) Luck of the Gambler - Defense/Endurance: Level 50
- (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 44: Combat Jumping
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
Level 47: Maneuvers
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 49: Superior Conditioning
- (A) Endurance Modification IO: Level 50
Level 1: Brawl
Level 1: Prestige Power Dash
Level 1: Prestige Power Slide
Level 1: Prestige Power Quick
Level 1: Prestige Power Rush
Level 1: Prestige Power Surge
Level 1: Fury
Level 1: Sprint
- (A) Unbounded Leap - +Stealth: Level 50
Level 2: Rest
Level 4: Ninja Run
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 2: Hurdle
Level 2: Stamina
- (A) Endurance Modification IO: Level 50
Level 50: Cardiac Core Paragon
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Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 18.81% Defense(Smashing)
- 18.81% Defense(Lethal)
- 8.5% Defense(Fire)
- 8.5% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 22.25% Defense(Melee)
- 8.5% Defense(Ranged)
- 11% Defense(AoE)
- 2.25% Max End
- 43% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 58.75% Enhancement(RechargeTime)
- 5% SpeedFlying
- 163 HP (10.88%) HitPoints
- 5% JumpHeight
- 5% SpeedJumping
- MezResist(Held) 5.5%
- MezResist(Immobilized) 14.85%
- MezResist(Sleep) 1.65%
- MezResist(Stunned) 3.85%
- MezResist(Terrorized) 2.2%
- 5% (0.08 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 2.21% Resistance(Smashing)
- 2.21% Resistance(Lethal)
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 5% SpeedRunning
- 1 Null
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Set Bonuses:
Touch of Death
(Strike)
- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Charged Armor)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Touch of Death
(Slash)
- MezResist(Immobilized) 2.75%
- 22.49 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Conductive Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Brute's Fury
(Spin)
- 22.49 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2.5% DamageBuff(All)
- 8.75% Enhancement(RechargeTime)
- 2.21% Resistance(Smashing,Lethal)
- 1 Null
Crushing Impact
(Follow Up)
- MezResist(Immobilized) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Reactive Armor
(Static Shield)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Gladiator's Armor
(Static Shield)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Grounded)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Multi Strike
(Lightning Field)
- MezResist(Sleep) 1.65%
- 0.95% Resistance(Fire,Cold)
- MezResist(Stunned) 1.65%
- 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
- 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)
Decimation
(Focus)
- MezResist(Immobilized) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Obliteration
(Eviscerate)
- MezResist(Stunned) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Energize)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Positron's Blast
(Shockwave)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Performance Shifter
(Power Sink)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 28.11 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Reactive Armor
(Tough)
- MezResist(Immobilized) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Luck of the Gambler
(Weave)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
- 10% (0.62 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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