Here's my sort of "I didn't think about it too hard" version of the build. Having to fit in the presence pool is a pain
Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Concealment
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut
- (A) Crushing Impact - Damage/Endurance: Level 50
- (3) Crushing Impact - Damage/Recharge: Level 50
- (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1: High Pain Tolerance
- (A) Steadfast Protection - Resistance/+Def 3%: Level 30
- (11) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (13) Healing IO: Level 50
Level 2: Flashing Steel
- (A) Obliteration - Damage: Level 50
- (7) Obliteration - Accuracy/Recharge: Level 50
- (9) Obliteration - Damage/Recharge: Level 50
- (9) Obliteration - Accuracy/Damage/Recharge: Level 50
- (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (45) Obliteration - Chance for Smashing Damage: Level 50
Level 4: Fast Healing
- (A) Healing IO: Level 50
- (7) Healing IO: Level 50
Level 6: Mind Over Body
- (A) Reactive Armor - Resistance: Level 40
- (50) Reactive Armor - Endurance: Level 40
- (50) Reactive Armor - Resistance/Endurance: Level 40
- (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 8: Divine Avalanche
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (46) Crushing Impact - Damage/Recharge: Level 50
- (46) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (48) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (48) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 10: Indomitable Will
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (43) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 12: Build Up
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
- (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
- (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
- (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14: Super Jump
Level 16: Rise to the Challenge
- (A) Doctored Wounds - Heal: Level 50
- (33) Doctored Wounds - Endurance/Recharge: Level 50
- (42) Doctored Wounds - Heal/Recharge: Level 50
- (45) Doctored Wounds - Heal/Endurance: Level 50
- (48) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 18: The Lotus Drops
- (A) Obliteration - Damage: Level 50
- (19) Obliteration - Accuracy/Recharge: Level 50
- (19) Obliteration - Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Recharge: Level 50
- (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (42) Obliteration - Chance for Smashing Damage: Level 50
Level 20: Quick Recovery
- (A) Performance Shifter - Chance for +End: Level 50
- (23) Performance Shifter - EndMod: Level 50
- (23) Endurance Modification IO: Level 50
Level 22: Kick
Level 24: Tough
- (A) Reactive Armor - Resistance: Level 40
- (25) Reactive Armor - Endurance: Level 40
- (25) Reactive Armor - Resistance/Endurance: Level 40
- (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 26: Soaring Dragon
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (27) Crushing Impact - Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 28: Heightened Senses
- (A) Luck of the Gambler - Defense: Level 50
- (29) Luck of the Gambler - Recharge Speed: Level 50
- (29) Luck of the Gambler - Defense/Endurance: Level 50
- (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30: Weave
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Luck of the Gambler - Defense: Level 50
- (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 32: Golden Dragonfly
- (A) Scrapper's Strike - Accuracy/Damage: Level 50
- (33) Scrapper's Strike - Damage/Recharge: Level 50
- (33) Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
- (34) Scrapper's Strike - Damage/Endurance/Recharge: Level 50
- (34) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
- (34) Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 35: Provoke
- (A) Perfect Zinger - Taunt: Level 50
- (36) Perfect Zinger - Taunt/Recharge: Level 50
- (36) Perfect Zinger - Taunt/Recharge/Range: Level 50
- (36) Perfect Zinger - Accuracy/Recharge: Level 50
- (37) Perfect Zinger - Taunt/Range: Level 50
- (37) Perfect Zinger - Chance for Psi Damage: Level 50
Level 38: Intimidate
- (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
- (39) Glimpse of the Abyss - Endurance/Fear: Level 50
- (39) Glimpse of the Abyss - Accuracy/Endurance: Level 50
- (39) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
- (40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
Level 41: Conserve Power
- (A) Recharge Reduction IO: Level 50
Level 44: Physical Perfection
- (A) Endurance Modification IO: Level 50
- (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 47: Stealth
- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49: Grant Invisibility
- (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 2: Swift
- (A) Run Speed IO: Level 50
Level 2: Health
Level 2: Hurdle
Level 2: Stamina
- (A) Endurance Modification IO: Level 50
- (13) Endurance Modification IO: Level 50
Level 1: Brawl
Level 1: Critical Hit
Level 1: Sprint
Level 2: Rest
Level 4: Ninja Run
------------
Set Bonus Totals:
- 13.5% DamageBuff(Smashing)
- 13.5% DamageBuff(Lethal)
- 13.5% DamageBuff(Fire)
- 13.5% DamageBuff(Cold)
- 13.5% DamageBuff(Energy)
- 13.5% DamageBuff(Negative)
- 13.5% DamageBuff(Toxic)
- 13.5% DamageBuff(Psionic)
- 20.06% Defense(Melee)
- 19.13% Defense(Smashing)
- 19.13% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 6% Defense(Psionic)
- 9.75% Defense(Ranged)
- 8.5% Defense(AoE)
- 4% Enhancement(Heal)
- 2.75% Enhancement(Terrorized)
- 57% Enhancement(Accuracy)
- 77.5% Enhancement(RechargeTime)
- 10% FlySpeed
- 145.6 HP (10.87%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Immobilize) 8.8%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 4.95%
- 2.5% (0.04 End/sec) Recovery
- 40% (2.23 HP/sec) Regeneration
- 5.21% Resistance(Smashing)
- 4.26% Resistance(Fire)
- 4.26% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 5.5% Resistance(Psionic)
- 5.21% Resistance(Lethal)
- 10% RunSpeed
- 24% ModifyEffect PlayerCrit
------------
Set Bonuses:
Crushing Impact
(Gambler's Cut)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Steadfast Protection
(High Pain Tolerance)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(High Pain Tolerance)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Flashing Steel)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Divine Avalanche)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Shield Wall
(Divine Avalanche)
- 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Indomitable Will)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 25.1 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Rise to the Challenge)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Obliteration
(The Lotus Drops)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Reactive Armor
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Soaring Dragon)
- MezResist(Immobilize) 2.2%
- 15.06 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 2.5% Resistance(Psionic)
Luck of the Gambler
(Heightened Senses)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
- 10% (0.56 HP/sec) Regeneration
- 15.06 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
- 7.5% Enhancement(RechargeTime)
Scrapper's Strike
(Golden Dragonfly)
- 20.08 HP (1.5%) HitPoints
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 2.5% DamageBuff(All)
- 8.75% Enhancement(RechargeTime)
- 2.21% Resistance(Smashing,Lethal)
- 2% ModifyEffect PlayerCrit, 2% ModifyEffect MLCrit, 4% ModifyEffect BossCrit, 2% ModifyEffect CritPlayer, 2% ModifyEffect CritSmall, 4% ModifyEffect CritLarge, 2% ModifyEffect ECCritModPlayer, 2% ModifyEffect ECCritModSmall, 4% ModifyEffect ECCritModLarge
Perfect Zinger
(Provoke)
- MezResist(Terrorized) 2.75%
- 10% (0.56 HP/sec) Regeneration
- 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 2.5% DamageBuff(All)
- 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Glimpse of the Abyss
(Intimidate)
- 2.75% Enhancement(Terrorized)
- 25.1 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
- 7.5% Enhancement(RechargeTime)
| Copy & Paste this data into Mids' Hero Designer to view the build |
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