Katana/Will Build for Sam

Apr 04, 2012 22:25

Here's my sort of "I didn't think about it too hard" version of the build. Having to fit in the presence pool is a pain


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

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Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Presence
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1:  Gambler's Cut  
  • (A) Crushing Impact - Damage/Endurance: Level 50
  • (3) Crushing Impact - Damage/Recharge: Level 50
  • (3) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (5) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 1:  High Pain Tolerance  
  • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (11) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (13) Healing IO: Level 50
Level 2:  Flashing Steel  
  • (A) Obliteration - Damage: Level 50
  • (7) Obliteration - Accuracy/Recharge: Level 50
  • (9) Obliteration - Damage/Recharge: Level 50
  • (9) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (11) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (45) Obliteration - Chance for Smashing Damage: Level 50
Level 4:  Fast Healing  
  • (A) Healing IO: Level 50
  • (7) Healing IO: Level 50
Level 6:  Mind Over Body  
  • (A) Reactive Armor - Resistance: Level 40
  • (50) Reactive Armor - Endurance: Level 40
  • (50) Reactive Armor - Resistance/Endurance: Level 40
  • (50) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 8:  Divine Avalanche  
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (46) Crushing Impact - Damage/Recharge: Level 50
  • (46) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (46) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (48) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (48) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
Level 10:  Indomitable Will  
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 12:  Build Up  
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (17) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 14:  Super Jump  
  • (A) Jumping IO: Level 50
Level 16:  Rise to the Challenge  
  • (A) Doctored Wounds - Heal: Level 50
  • (33) Doctored Wounds - Endurance/Recharge: Level 50
  • (42) Doctored Wounds - Heal/Recharge: Level 50
  • (45) Doctored Wounds - Heal/Endurance: Level 50
  • (48) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 18:  The Lotus Drops  
  • (A) Obliteration - Damage: Level 50
  • (19) Obliteration - Accuracy/Recharge: Level 50
  • (19) Obliteration - Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (21) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (42) Obliteration - Chance for Smashing Damage: Level 50
Level 20:  Quick Recovery  
  • (A) Performance Shifter - Chance for +End: Level 50
  • (23) Performance Shifter - EndMod: Level 50
  • (23) Endurance Modification IO: Level 50
Level 22:  Kick  
  • (A) Empty
Level 24:  Tough  
  • (A) Reactive Armor - Resistance: Level 40
  • (25) Reactive Armor - Endurance: Level 40
  • (25) Reactive Armor - Resistance/Endurance: Level 40
  • (27) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 26:  Soaring Dragon  
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (27) Crushing Impact - Damage/Endurance: Level 50
  • (37) Crushing Impact - Damage/Recharge: Level 50
  • (40) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (40) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (42) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 28:  Heightened Senses  
  • (A) Luck of the Gambler - Defense: Level 50
  • (29) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Luck of the Gambler - Defense/Endurance: Level 50
  • (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 30:  Weave  
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (31) Luck of the Gambler - Defense/Endurance: Level 50
Level 32:  Golden Dragonfly  
  • (A) Scrapper's Strike - Accuracy/Damage: Level 50
  • (33) Scrapper's Strike - Damage/Recharge: Level 50
  • (33) Scrapper's Strike - Accuracy/Damage/Recharge: Level 50
  • (34) Scrapper's Strike - Damage/Endurance/Recharge: Level 50
  • (34) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge: Level 50
  • (34) Scrapper's Strike - Recharge/Critical Hit Bonus: Level 50
Level 35:  Provoke  
  • (A) Perfect Zinger - Taunt: Level 50
  • (36) Perfect Zinger - Taunt/Recharge: Level 50
  • (36) Perfect Zinger - Taunt/Recharge/Range: Level 50
  • (36) Perfect Zinger - Accuracy/Recharge: Level 50
  • (37) Perfect Zinger - Taunt/Range: Level 50
  • (37) Perfect Zinger - Chance for Psi Damage: Level 50
Level 38:  Intimidate  
  • (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50
  • (39) Glimpse of the Abyss - Endurance/Fear: Level 50
  • (39) Glimpse of the Abyss - Accuracy/Endurance: Level 50
  • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50
  • (40) Glimpse of the Abyss - Chance of Damage(Psionic): Level 50
Level 41:  Conserve Power  
  • (A) Recharge Reduction IO: Level 50
Level 44:  Physical Perfection  
  • (A) Endurance Modification IO: Level 50
  • (45) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 47:  Stealth  
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 49:  Grant Invisibility  
  • (A) Luck of the Gambler - Recharge Speed: Level 50
------------
Level 2:  Swift  
  • (A) Run Speed IO: Level 50
Level 2:  Health  
  • (A) Healing IO: Level 50
Level 2:  Hurdle  
  • (A) Jumping IO: Level 50
Level 2:  Stamina  
  • (A) Endurance Modification IO: Level 50
  • (13) Endurance Modification IO: Level 50
Level 1:  Brawl  
  • (A) Empty
Level 1:  Critical Hit  
Level 1:  Sprint  
  • (A) Empty
Level 2:  Rest  
  • (A) Empty
Level 4:  Ninja Run  
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 20.06% Defense(Melee)
  • 19.13% Defense(Smashing)
  • 19.13% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 9.75% Defense(Energy)
  • 9.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 4% Enhancement(Heal)
  • 2.75% Enhancement(Terrorized)
  • 57% Enhancement(Accuracy)
  • 77.5% Enhancement(RechargeTime)
  • 10% FlySpeed
  • 145.6 HP (10.87%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Immobilize) 8.8%
  • MezResist(Stun) 4.4%
  • MezResist(Terrorized) 4.95%
  • 2.5% (0.04 End/sec) Recovery
  • 40% (2.23 HP/sec) Regeneration
  • 5.21% Resistance(Smashing)
  • 4.26% Resistance(Fire)
  • 4.26% Resistance(Cold)
  • 3% Resistance(Energy)
  • 3% Resistance(Negative)
  • 3% Resistance(Toxic)
  • 5.5% Resistance(Psionic)
  • 5.21% Resistance(Lethal)
  • 10% RunSpeed
  • 24% ModifyEffect PlayerCrit
------------
Set Bonuses:
Crushing Impact
(Gambler's Cut)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(High Pain Tolerance)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Gladiator's Armor
(High Pain Tolerance)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Flashing Steel)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Reactive Armor
(Mind Over Body)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Divine Avalanche)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Shield Wall
(Divine Avalanche)
  • 3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
Luck of the Gambler
(Indomitable Will)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 25.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Doctored Wounds
(Rise to the Challenge)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Obliteration
(The Lotus Drops)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Performance Shifter
(Quick Recovery)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Crushing Impact
(Soaring Dragon)
  • MezResist(Immobilize) 2.2%
  • 15.06 HP (1.12%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 2.5% Resistance(Psionic)
Luck of the Gambler
(Heightened Senses)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.56 HP/sec) Regeneration
  • 15.06 HP (1.12%) HitPoints (Exceeded 5 Bonus Cap)
  • 7.5% Enhancement(RechargeTime)
Scrapper's Strike
(Golden Dragonfly)
  • 20.08 HP (1.5%) HitPoints
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 2.5% DamageBuff(All)
  • 8.75% Enhancement(RechargeTime)
  • 2.21% Resistance(Smashing,Lethal)
  • 2% ModifyEffect PlayerCrit, 2% ModifyEffect MLCrit, 4% ModifyEffect BossCrit, 2% ModifyEffect CritPlayer, 2% ModifyEffect CritSmall, 4% ModifyEffect CritLarge, 2% ModifyEffect ECCritModPlayer, 2% ModifyEffect ECCritModSmall, 4% ModifyEffect ECCritModLarge
Perfect Zinger
(Provoke)
  • MezResist(Terrorized) 2.75%
  • 10% (0.56 HP/sec) Regeneration
  • 5% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
  • 2.5% DamageBuff(All)
  • 3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Glimpse of the Abyss
(Intimidate)
  • 2.75% Enhancement(Terrorized)
  • 25.1 HP (1.87%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Luck of the Gambler
(Stealth)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Grant Invisibility)
  • 7.5% Enhancement(RechargeTime)


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sam, city of heroes

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