Damn...

Apr 29, 2010 22:49

Near 11 on Thursday and I'm not happy. I was planning on doing a first run through of my GUMSHOE Hot War game tomorrow, but I'm just not ready.  The most annoying thing is that it is the small things that are the issues holding me up:
  • Do have a strong enough set of leads to the big bad (not as in identifying whom they might be, but rather determining where they are).
  • Do I need more handouts? (Well they aren't really handouts, more snip-its of the clues the players will pick up during their investigation - this is important as I really want the clues to come across hard and strong for a six hour session!)
  • Is the ending compelling enough - are there enough choices, is it too gray, or not enough direction (in this case just writing this makes me want to revise a motivation for one of the characters...)
Argh, it is so annoying. I know the basic plot works fine, it just that I need this to be the whole exprience from the first play test

And talking about playtests, who do I ask for the second round? Total strangers with an interest in the system might be a go...

gumshoe, fright night, hot war

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