Best and Worst Dream Ever

Nov 21, 2010 11:29

Just woke up from a Fatal Frame nightmare. ;A; Focused mainly on Fatal Frame 2. It was scary as fuck, but the way it ended was super bittersweet.

- So it started out as me dreaming I was playing Fatal Frame 1. I was doing missions in Battle Mode, because I never did complete them IRL for the first game. Was doing a shitty job, though. Kept getting D rank when I was aiming for S or higher.

- First battle was crawling girl and the female head. After beating them with the latter being the last one I killed, the tv screen froze up, stuck in camera mode and focused on the floating head. She actually spoke (which she never does ingame), something about her last victim living just down the bend from Himuro Mansion, then she started laughing. adgkjha D RANK. BATTLE MODE IS BALLS.

- Second fight was the fallen woman and Kirie/Kizuna (???). I got cornered in the entrance hall. Was ready to get a good shot of the fallen woman as she was right at my feet, staring up at me, but the cue for a Zero Shot didn't come as expected. She just kept... staring up at me and screaming as if she were falling, mouth wide open. I was like "OKAY TOO CREEPY, GAME IS BUGGED" and cancelled the mission, going back to the selection screen.


- Flipping through the selection screen, everything sucked. I was picky. XD Stuff was either too difficult (Hard mode, marked with a red light) or had weird shit added to it (POISONOUS LIFE-DRAINING FLOORS. GHOSTS YOU SHOOT EXPLODE AND CAUSE AOE FIRE DAMAGE). I paused on one choice as I stared at the tv in disapproval. "The missions suck. The controls suck. ...Wait am I playing the Xbox version?"

- The mission I paused on in the selection screen had a picture of a large, bloodstained/rusty staircase (something akin to Silent Hill). The objective was not to fight ghosts, but to run from them. Somewhere inbetween my complaining and the upcoming death, the dream POV changed. I was no longer playing on the controller, but inside the game as Mio -- so things were blurring into Fatal Frame 2 territory.

- The whole "you are now the game" thing sunk in fast when AN ENTIRE HORD OF THESE GUYS WAS RUSHING UP THE STAIRS. It was like a tidal wave of impending death, and they were doing the dreaful "ghost rush", too. Nonstop. (It's a weird move all ghosts from Fatal Frame 1 do, suddenly rushing at you/the camera with great speed and without warning. You have to shoot a photo with decent timing to throw them back, or else you can't avoid the attack.) I couldn't see them yet (I'd be fucked if I could), but I guess I could feel them coming due to Mio's sixth sense, and so I started running for my life.

- So running in the Fatal Frame series is the equivalent of a very relaxed jog, and you can check a map any time if you get lost. I was like "FUCK. THAT. SHIT." and bolted up the staircase much faster than I could ever run IRL. I was practically body-checking doors open, then slamming them shut behind me (in fearful hope that would actually slow down a horde of spirits). Cut corners, vaulted over staircase railings instead of running all the way down. Tried to gain leads anywhere I could. I didn't want to stop and check a map since that would mean death - was mostly confident I memorized the entirety of All Gods Village with how many times I replayed FF2, so I had a chance to escape. I'll spare you the details of what route I took.

- Made it to the hilltop overlooking the village in one piece, kept running like the wind. Its design was kind of altered compared to what it looks like ingame. A single wooden swing was hanging in the center (attached to what, idk, there was no tree), sort of on a large, circular pedestal made of stone that was half covered in autumn leaves. Arouund the pedestal in a circular perimeter were several shinto gates; one of them would lead me out of the village.

- As I passed by the swing, Sae appeared, sitting on it as she called out to me. Scared as shit, I never looked back at her and ran through one of the gates. I could still see Sae on the swing, so I was like "shit I ran through the wrong one, I have to go back". When I do go back, Sae's chasing me ready to choke a bitch. I make it through the right gate this time, and when I look back at the hilltop and the rest of the village, everything seems... ghost-free.

- Sae's spirit can't leave past the shinto gate because of her sister or something. eternalritual's there instead, frozen in place mid-run, still possessed by Sae, but harmless so long as she isn't pushed back through the other side. I/Mio was hit with this intense wave of guilt at the sight of her. Completely forgot about Mayu in the midst of all the scary chaos and need for survival.

- So then I chose to sort of... stay with Mayu? :|a She wouldn't change back to psycho Sae so long as I stayed in this weird limbo area that extended several meters beyond the Shinto gate, staying on the hilltop with the pedestal and swing. We could never go back home this way, but at least here we were somewhat safe, and the village below stopped the whole rampaging ghost thing.

- There were two boys suffering the same fate as us (also twins), stuck in the limbo space together, bound to the village. So there were four of us instead of just me and Mayu. Maybe they tried to run away years ago, too. No pictures for them since they weren't actual game characters. A brief glance at something around the hilltop's perimeter before choosing to stay with Mayu let me know which of the boys was possessed by a ghost. Frozen in place in front of a different shinto gate, his ghost form had his eyes gouged out and rope marks around his neck as if he were hung. I think he was bleeding from the mouth, too, but the image disappeared quickly, as if just a warning to me to not disturb him.

- The rest of the dream was spent in Mayu's POV, trying to make the most of our time in the isolated limbo space on the hilltop, becoming friends with the twin boys. The two of them often said things like "Smile, Mayu!" whenever she/I was feeling sad about things; they had spent more time on the hill than us, so they've had more experience in trying to adapt.

Blah blah blah the end. ;-;

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video, dream, music, fatal frame

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