I have uploaded all the way up to my paid-account quota of icons again, because I found a stash of Babylon Five icons at
iconsbycurtana and fuck yes. Fuck yes so much.
In other news, that video game meme, let's keep working on that, okay?
Day 01 - Your first video game.
Day 02 - Your favourite character.
Day 03 - A game that is underrated.
Day 04 - Your guilty pleasure game.
Day 05 - Game character you feel you are most like (or wish you were).
Day 06 - Most annoying character.
Day 07 - Favourite game couple.
Day 08 - Best soundtrack.
Day 09 - Saddest game scene.
Day 10 - Best game play.
Day 11 - Gaming system of choice.
Day 12 - A game everyone should play.
Day 13 - A game you've played more than five times.
Day 14 - Current (or most recent) gaming wallpaper.
Day 15 - Post a screen shot from the game you're playing right now.
Day 16 - Game with the best cut scenes.
Day 17 - Favourite antagonist.
Day 18 - Favourite protagonist.
Day 19 - Picture of a game setting you wish you lived in.
Day 20 - Favourite genre.
Day 21 - Game with the best story.
Day 22 - A game sequel which disappointed you.
Day 23 - Game you think had the best graphics or art style.
Day 24 - Favourite classic game.
Day 25 - A game you plan on playing.
Day 26 - Best voice acting.
Day 27 - Most epic scene ever.
Day 28 - Favourite game developer.
Day 29 - A game you thought you wouldn't like, but ended up loving.
Day 30 - Your favourite game of all time.
Day 03. A game that is underrated.
Uh. Honestly, I'm so cheesy, do I even play really underrated games? I have officially no game-hipster cred, I just play things that look exciting/full of ladies to me. So perhaps just games that I love that I don't hear a lot about? In which case, let's go with Fire Emblem 9 and 10. (That's Path of Radiance and Radiant Dawn here in America-lands; their Japanese names are more spoilerific.) They really almost count as one game--they tell a very related two-arc story, and I don't think Radiant Dawn can be made or should be made to stand alone. It just happened to have introduced a lot of nice interface and gameplay updates (three classes in a given class evolution chain, more counters for mages and laguz, a better way to manage ~special moves, yes please!) but it continues the plot where Path of Radiance leaves off.
I fell in love with Fire Emblem because of PoR and RD; they remain my favorites of the franchise, both because (of the games I've played) they have the most fleshed out of characters and the most complex of plots. Fire Emblem's other showings seem to be "an evil empire takes over the good kingdom and you play as the prince (sometimes princess, sometimes prince AND princess) who has to flee the evil army, seek help, and eventually get your kingdom back!" with a pretty stock Evil Overlord bent on world domination, some dragons thrown in, and something that can be vaguely referred to as the titular Fire Emblem. Path of Radiance shakes this up--you play as the Greil Mercenaries, commoners all, who get dragged into the requisite invasion/succession drama when they find the fleeing princess on the road. But she's not a combat unit; your commander is Ike of the Greil Mercenaries, who is this very simple, straight-talking, well-meaning guy with a sword. You run off to get support so Princess Elincia can take back her country; yes, you know, like you do. But you run into these fascinating cultural struggles, the most noteworthy of which is between humans/beorc and the laguz, who are essentially... animal people? More or less. They can shapeshift, okay, but they have a pretty serious hate-on for humanity. (For good reasons, and the feeling tends to be mutual.)
There's some political maneuvering; there's a child Empress, fuck, I love child Empresses and I have ever since the Neverending Story. Somewhere in the course of taking your country back you have to save the world; eventually Princess Elincia tells everyone to shut up, climbs on a pegasus and kicks some butt as a Pegasus Knight (who are an all-lady amazing class of units riding pegasi, who are one of the only two classes who can routinely wipe the floor with the Wyvern Rider class). And the sequel doesn't have an invasion/succession drama, or introduce another country, really--the sequel deals with the fallout from the big-ass war, including the conditions of the common people of the country that the Stock Evil Overlord left behind at the end of game one.
And then Radiant Dawn starts really twisting the knife: characters you know and love fall on different sides of an escalating alliance-based conflict; they end up fighting one another. Oh, did I mention that one of Fire Emblem's oldest tropes is that if you die on the battlefield, you're Really Dead, not Video Game Dead? Yeah.
Yeah.