Number 6 was setting up Room 206 much in the same way he had Room 306 the previous year. Certain... precautions had to be taken in case anyone wished to step over onto his side of the room without his precise instructions.
Once he was finished, Number 6 opened the notebook he'd found among his "school supplies" and began what would be his newest Freedom Journal. He had no desire to be disturbed.
[Number 6 is paranoid and has boobytrapped his side of the room. He's got a footsnare as well as a closet door that super-magnetizes if it's not opened the right way. Bits will be added as I get more ideas. If you would like to be snared in 6's traps, please let me know and we can arrange it. They're useful for taking a character out of the game for a day or three.]
[Door is shut, post open, especially to the new roomie]