1 Rocket Fired :: Intro

Nov 18, 2009 00:44

[The video flicks on, showing a blurry close up of someone's palm.]

FIRE IN THE HOLE!

[The screen is suddenly full of rapidly approaching daytime sky. It soon begins to retreat and buildings slide into view as the camera turns a 180. There is a precious few seconds of the street closing in before the communicator hits the pavement with a solid, painful SMACK! Which is only repeated as it bounces across the ground several times before skidding to a halt.]

[For a few moments there is silence. Like a fallen drunk, the screen's only view is a fuzzy shot of cracked pavement and dirt. The screen flickers as heavy sounds of footfalls can be heard nearby, but there is no one to be seen. As the communicator is picked up, the camera gives out to blackness.]

[Somehow Soldier has turned it to audio only. There is only sound from here on out as a gruff, angered voice filters over the waves.]

So. It isn't a grenade. Sure looks like something that Hardhat would rig up to explode. But if it doesn't, what in Sam hill am I to use it for, then?!

[The Communicator's parts rattle inside a bit as it is shaken roughly.]

Ehhhh. It'll do for target practice.

[OOC: Fellow TF2-ers, feel free to mistake this BLU as a RED. Could be funny for when they finally meet face to face... Of course, this is only a suggestion (of a way not to get shot in the face with a rocket, HA HA!)]

[OOC Edit: Oops, these things CAN'T break. *sweatdrop* So it's crash to the ground just turned it to audio instead. *fix, fix, fix* (Yay, my first Descedo fail!) REDs, feel free to run with the above idea if you'd still want.]

technology is not solly's friend, ready or not, accidental video, listen up, who's he talking to?

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