Schneider 2

May 08, 2013 13:49

Schneider Armor Change
Name: Liger Zero Schneider
Length: 24.0 m
Height: 8.3 m
Weight: 87.0 T
Max Speed: 310 km/hr
Weapons: Dual Impact Cannon, Hardened Alloy Laser Blades, Hardened Alloy Tail Blades, Hardened Alloy Claws and Teeth
Abilities: Frontal Force Shield, Blade Attack, Buster Slash, Seven Blade Attack,Sound Supression Equipment, Organoid System, C.A.S.
Plugs: 2 power, 2 booster

-----Weapons
Dual Impact Cannon
Underneath the Liger's mane, between its front legs lays this unsuspecting yet incredibly powerful weapon. The Dual Impact Cannon fires high-density shells which explode on impact. The caliber is roughly AZ208mm. At close range, this weapon is deadly, able to take off a Zoid's armor in one or two shots, but its effectiveness decreases rapidly after 250m. The DIC can be fired singularly, or from both barrels at once, and it has a semi-automatic rate of fire.

Hardened Alloy Laser Blades
The Schneider armor comes with a total of seven razor-sharp, hinged, cutting blades. There's one on the top of the Schneider's head, one on either side of the face, one on either side of the jaw, and one on each side of the mid-section. When not being used, the face blades are flipped behind the head and act as the Schneider's mane and the side blades rest on the back with the blades nearest the rear. The top face blade is 8.2 meters in length and extends 4.3 meters out from the Zero's nose, while the blades on the side of the face are 6.6 meters long and extend 3.2 meters out from the nose and the ones on the jaw are 4.3 meters long and extend out 1.6 meters from the nose. The blades on each side of the Schneider have 7.8 meters of effective cutting length and also extend from a long mount. Each of the face blades can be positioned forward or backward. The side blades both have an excellent range of motion and can be pointed upward or extended out to the sides and positioned forward, backward, or anywhere in between for a variety of cutting angles. They all can be used either charged or uncharged, but keep in mind that their effectiveness is greatly increased when charged.

Hardened Alloy Tail Blades
Located on the Schneider's tail, one on each side, are two hardened alloy blades. Each blade features 90 degrees of movement on the open side. Because of the tail's flexibility, it's quite possible for the tail blades to attack any target that's within the tail's reach behind the Schneider. Each blade is 3.2 meters long and razor-sharp, making for quite a valuable melee weapon. When extended out to the sides, they stick out 2.1 meters. When facing backward, they stick out 1.8 meters.

Hardened Alloy Claws and Teeth
Hardened Alloy Claws and Teeth These are the most basic of all Zoid weaponry. Razor-sharp fangs and rows of equally sharp teeth adorn the Liger's mouth while its paws contain large claws of their own. Good for ripping and shredding away your opponent's armor.

-----Activating Special Abbilities
Strike Laser Claw
When activated, laser energy is channeled through the Liger's front paws, allowing for a very powerful attack. The Strike Laser Claw attack can be used in conjunction with jumps, stomps, trampling, the good old slash, and many other maneuvers. When pressure is applied, an SLC can sever appendages of most any Zoid, and take down a variety of shields in a swipe or two. The Liger Zero was the first Zoid to ever wield the Strike Laser Claw attack, and as such, it's 1.5 times as potent as a normal SLC.

Blade Attack
A short range maneuver which is executed first by extending both of the Schneider's side-mounted blades to either side and charging them to the maximum. The attack is performed by running along side an enemy Zoid and using the charged blades to cut through it. Also, the blades can be positioned forward and used to skewer the opposing Zoid. The attack is entirely the same as the Blade Attack of the Blade Ligers, but the Schneider's blades, powered by the integrated organoid and the Liger itself, are more effective and powerful.

Buster Slash
A deadly short range attack executed by first rotating all five face-mounted laser blades to the forward position and charging them. The attack itself is executed by running for an enemy Zoid and trying to bore through them. Damage depends on what speed the Buster Slash is performed at, but more often than not, a successful hit will sever a Zoid's limb, or worse. The attack is also highly effective against energy shields, being able to take even the Elephander's shield down instantly.

Seven Blade Attack
This attack is much the same as the Buster Slash. However, as the name dictates, all seven laser blades are rotated to the forward position and charged. The process of positioning the blades and charging them all to maximum output takes roughly a second and a half. The resulting build-up of energy creates a type of shield around the Liger's front. The shield covers the entire front and extends over the head and to the sides somewhat. As a side-effect, it still has an edge to it, causing any attack with mass, particle weaponry and standard weaponry, to instantly get cut right through. Due to the peculiar nature of the shield, however, energy weaponry is sufficient to penetrate it and hit the Zoid underneath. The Seven Blade Attack can only be maintained for five seconds, however, so don't be careless with timing. In any case, damage depends on how fast the Schneider's going, but in the event of a successful hit, the Zoid will most likely be out of commission with a painfully large hole where the Schneider connected with it. Also, like the Buster Slash, the Seven Blade Attack is capable of instantly dropping just about all energy shields. The Seven Blade Attack is only useable twice per battle.

Sound Supression Equipment
I had sound supression equipment installed on my Liger Zero. This equipment decreses the sound output of the zoid's motor functions by 90%

Organoid System
One of the major features of the Liger Zero and what makes it so unique is its Organoid System. The Linger Zero has a permanently bonded organoid that increases maneuverability and allow it to learn how to avoid attack, increasing its skills in many areas. It is a good advantage, but not godly. It helps evasion a good deal, but it can't block everything, even if the Zero has experienced it before. Zoids usually aren't piloted the same, so the data from one Fuhrer may not help much against another Fuhrer. However it's a very valuable system. The improvements that it provides to agility, maneuverability, reaction time, evasion, and overall Zoid performance are a very valuable asset. It should be noted that the effects of the Organoid System increase with experience.

Conversion Armament System (CAS)
The Liger Zero's most impressive feature is its ability to change the way it battles and the weaponry it battles with in the middle of a fight. If the Liger Zero can retreat to its CAS compatible transport where its conversion armor is stored, it can swap armament. Only deep wounds and internal damage are transferred when the Liger Zero changes armor.
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