So "Manhunt 2" is finally coming out this week, in a slightly redacted form (M rating) of the version that received the Adults Only rating from the ESRB last year. In today's
"New York Times," Seth Schiesel does a pretty good job analyzing the implications of the rating change and the necessary amendments to "Manhunt 2" that the game's developer,
(
Read more... )
Part of me wonders how much of this conflict is strictly generational. A lot of the arguments against violence, sex, etc. in video games come from this third-person paternal "someone won't be paying attention to the games s/he buys for her/his kids" instinct that I imagine will begin to lose traction (although similar issues with the MPAA obviously indicate that the moralizing aspect will never completely disappear).
P.S. It's great that the NYT has a video game writer and all, but I've never been all that impressed with Schiesel's articles or writing.
Also, did you start with the White Zombie joke and write backwards from there?
Reply
Part of me wonders how much of this conflict is strictly generational. A lot of the arguments against violence, sex, etc. in video games come from this third-person paternal "someone won't be paying attention to the games s/he buys for her/his kids" instinct that I imagine will begin to lose traction (although similar issues with the MPAA obviously indicate that the moralizing aspect will never completely disappear).
Depends whether or not you buy into the unspoken idea that the gaming audience aging = "adult" content as more than a niche. The generational idea has total merit, and it's going to be interesting to see what happens as the gaming audience keeps getting older, but somehow we decided that video game violence was fundamentally different and more damaging than filmed violence. I don't see that falling by the wayside due to a generational shift anytime soon, if only because the issue seems to be interactivity and AI realism; given the fact that the people within the industry who understand the fundamental gamer experience aren't doing much to advocate for it, it doesn't seem like the environment is going to get more permissive anytime soon. (There's also the old AI issue of how much realism is too much - which, if you can get past the Autodesk-jockey dick-stroking, is actually a very worthwhile thing to talk about in this context.)
In other words, is this based on pure paternalism or an unwillingness/inability to lose the "video game" mindset of dealing with interactive media? (NB: Bear in mind that I'm speaking as somebody who once titled a new media class term paper "Rise of the Sexbots.")
Reply
Reply
More on your response above a bit later when I have time.
Reply
Leave a comment