He remained on as a consultant until the project was finally released as I recall.
Funny: one of the least appreciated (and sort of hidden) features of the game where on the map of a system you could pull up the lore for the system you're currently viewing, describing the economy and overall recent events. At the time I thought to myself "wow, this really does take me back a bit", and two years later I finally found out that Chris actually was involved in it.
So yeah, I'll admit to going with my gut feeling there to an extent. The overall vibe I've gotten from this project though is that it's an opportunity to make the Freelancer he always wanted.
Its been a fun 10 years in the film industry and I've made some films I'm proud of like Lord of War and Lucky Number Slevin. I wasn't happy with how the Wing Commander turned out - it didn't match the picture I saw in my head - which is unusual for me, but I think it was down to my inexperience as a first time director, having a deal making vs a film making producer, a ridiculous short pre-production time (2 months!) and a low budget ($20M) for a complicated sci-fi film. There's still some parts of it that I thin are very well done, but if made that film again today t would be 10x better
( ... )
Reply
Reply
Reply
Funny: one of the least appreciated (and sort of hidden) features of the game where on the map of a system you could pull up the lore for the system you're currently viewing, describing the economy and overall recent events. At the time I thought to myself "wow, this really does take me back a bit", and two years later I finally found out that Chris actually was involved in it.
So yeah, I'll admit to going with my gut feeling there to an extent. The overall vibe I've gotten from this project though is that it's an opportunity to make the Freelancer he always wanted.
Reply
Reply
http://www.reddit.com/r/IAmA/comments/11wivt/i_am_chris_roberts_creator_of_wing_commander/c6q9jci
Its been a fun 10 years in the film industry and I've made some films I'm proud of like Lord of War and Lucky Number Slevin. I wasn't happy with how the Wing Commander turned out - it didn't match the picture I saw in my head - which is unusual for me, but I think it was down to my inexperience as a first time director, having a deal making vs a film making producer, a ridiculous short pre-production time (2 months!) and a low budget ($20M) for a complicated sci-fi film. There's still some parts of it that I thin are very well done, but if made that film again today t would be 10x better ( ... )
Reply
Leave a comment