Whether 'tis nobler in the mind to suffer
The slings and arrows of heavy game criticism,
Or to take arms against a sea of system backlash,
And by opposing end them? To die: to sleep;
No more; and by a sleep to say we end
The heart-ache and the thousand natural shocks
Of a lack of players, 'tis a consummation
Devoutly to be wish'd. To die, to sleep;
To
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Chris Lemens
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As for Convention games, let your past con games be your guide. If people have enjoyed playing them in the past, then that should be your guide. Also, don't feel pressured to do something that you don't feel confortable. You might need to be a player instead of a GM for a change. Alternately instead of making it a formal game, just have a startup game.
Zelgar
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After a game, ask for comments and suggestions. You could give them your email so they don't have to do it to your face.
Giving up seems like a pretty lame solution.
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