Pirate Flim-Flam

Oct 20, 2008 11:22

So Jordana came up with the idea of having a "How well do you know Jordana?" game show at her birthday party.

Then I came up with the idea of making it elaborate, pirate-themed, and awesome.

I hope you all enjoyed playing Pirate Flim-Flam. In case you were curious, this is the game guide I wrote up for myself. Obviously I changed stuff during the game to address various pacing, consistency, and fairness issues:

Intro

Hello hello and welcome to Pirate Flim Flam, the game where you compete to master the birthday boy or girl for fabulous prizes! I’m your host, Awesome-Beard!

Welcome Jordana

You all know how the game is played, but first, let’s meet our birthday wench. Originally a down and out Atlantic City “stripper” and now a resident of Fairfax, Virgina, let’s give it up for Jordana!

Choosing Captains and Deck of Destiny

And now, to choose our three ship captains, it’s time to go to the Deck of Destiny! Just don’t pick the Sweaty Fat Kid card!

Destiny Cards

3x captain cards

1x Sweaty Fat Kid

Xx Crew

Crew Selection

And now, Captains, time to pick your crew! Sorry Sweaty Fat Kid, you get picked last!

Who Goes First

To see which team will go first, how old was Jordana when she had her first kiss? (The answer is ten). Whichever team is closest wins! The team that guessed first can flip the Coin of Chance for a shot at an automatic win.

Each team starts with ten gold.

Rules

At the start of the turn, a player spins the Wheel of Whimsy.  The team then flips the Coin of Chance to see how much gold they win - calling it right gets them two, wrong gets them one (unless the turn is lost). If they get the question right, they win their gold. If they’re wrong, another team may opt to steal, in which case bonuses are ignored and the team gets only the base gold rolled for.

There are four spaces between each Plunder Zone. Getting an answer correctly moves your team forward one space. Teams may pay five gold or use a Motorboat card to move an extra space. Stolen questions count only for gold, they do not move you forward.

Plunder Zones

Play does not continue until all teams reach the next Plunder Zone. For every turn a team does not reach the Plunder Zone, teams already in the Plunder Zone receive one extra gold. Teams not in the Plunder Zone can bribe the Jade Monkey with a Golden Banana to summon them to the Rum Runner’s Tournament.

Rum Runner’s Tournament

Once all teams reach the Plunder Zone, the Jade Monkey challenges them to the Rum Runner’s Tournament.

The first team into the Plunder Zone goes first. Jordana chooses one member from each team to serve as the challenger.

Challenges are judged by either Awesome-Beard or Jordana.

Zones and Challenges

Island of Slumber - Do your best impression of Jordana in the morning.

The Chocolate Temple - Do your best performance of a Jewel song

Whiny Caverns - Do your best impression of Jordana’s mother

The Slutty Hut - Do your best impression of Jordana

Winning the Tournament gives you a Golden Banana, ten gold, and you get to move an extra space.

Winning

After the Slutty Hut, the top two teams in terms of gold move into the Lightning Round. Whoever gets the most out of ten questions correct in one minute wins.

Wheel of Whimsy

-Whirlpool Bonus - Double prize money. Spin around with head on bat ten times, then answer the question.

-High Maintenance - Use a Wrench to fix your ship or pay five gold to take the wench to a fancy restaurant. Lose a turn.

-Scurvy Card - Draw a Scurvy card

-Backwards Bonus - Answer the next question backwards or receive no money.

-1, 2, and 3 Gold - Instant win for gold.

-As an alternative to any bonus, you can play Shiver Me Timbers, where you see who can hold their hand in a bowl of ice water longer than a member of the other team in an effort to steal five gold from that team.

Scurvy Cards

5x Wrench - Prevents high maintenance. Play at any time.

3x Plank - The Captain selects a player to play against. Flip the Coin of Chance. If the Captain calls it, then a player is dumped overboard. That player must give Jordana a five second backrub. Move ahead two spaces. If the player wins, then it’s a Mutiny and that player becomes the Captain. Collect ten gold. The former captain must give Jordana a five second backrub. If the Sweaty Fat Kid is dumped overboard, move to the next Plunder Zone, collect ten gold, and draw another card. Played immediately when drawn.

5x Mermaid Rescue - Take a second turn. Play at any time during your turn.

3x Siren’s Call - Three challengers of Jordana’s choosing must serenade Jordana. Whoever she picks as the winner gets ten gold. Play when drawn.

3x Motorboat Sent Backwards Through Time to Pirate Era - Move ahead one space. Cannot be used to move into a Plunder Zone. Play at any time during your turn.

3x Cannon - Send another team back one space. Cannot move team back to previous Plunder Zone. Play at any time.

1x Touch Jordana’s Boob - Touch Jordana’s boob. If you dare. If a team does this, they give half their gold to the referee. They can keep half of the pimp money if they give the referee a backrub.

1x Give the Sweaty Fat Kid a Wedgie - The Sweaty Fat Kid is switched to another team as chosen by the Coin of Choosing. Play immediately when drawn.

7x Golden Banana - Use to bribe the Jade Monkey. Play when another player is in the Plunder Zone to move to the next Plunder Zone.

Special Question Cards

Flim-Flam - Another team gets automatically gets the gold. Players can opt to “Drink Up Me Hearties” and drink a cup of Grog (prune juice) to keep it.

Slap the Wench - Beat Jordana at a general knowledge question. You either agree or disagree with her answer. Get a bonus for a correct response.

Bet the Farm - Wager the other team for 1-5 gold on a “who has the best answer” question.

Supplies

Destiny Cards

Wheel of Whimsy

Gold Coins

Coin of Chance

Scurvy Cards

Extra Golden Banana cards

Prune Juice

Paper, Pens/Pencils

The game board
Team pieces 

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