Return to Landel's, Basement Landel's, 1st Floor Map KeyNavigation
Locked
Door
No
Exit
No Exit
No Exit
Silver
Door No
Exit
The Labyrinth
The Labyrinth: As if exploring the institute wasn't hard enough before, the labyrinth takes getting lost to a whole new level. While it might seem simple enough to patients upon first entering, it quickly gets more than complicated enough for even the best of navigators. The visibility in the maze isn't very good, which makes it feel as if the room has no boundaries and might go on forever. The walls, which reach straight from the ground to the ceiling, are made of gray-colored stone. While the walls might seem to have taken some beatings in the past, there doesn't seem to be any way to break through them, which means that patients have to get through the hard way. Yet another chilling thing about the labyrinth is how enclosed and quiet it is. The silence might ease patients into a false sense of security, but there is always the chance that something is lurking around the next corner. (Note: Assume that any solid lines on the map are walls which the patients wouldn't be able to get under, over, or through in any way.)
Doors
Green Doors: Heavy, brown double-doors which seemed to be made of wood with bronze trimming. They have ornate angelic and demonic figures carved into them. Once a patient goes through and closes the doors behind them, they would hear a distinct clicking sound that indicates that the door has locked itself.
Silver Doors: While these would look like the green doors, they usually aren't visible. If a patient was in the Grand Ballroom, there wouldn't be any sign of these doors, even though they are marked on the map. But if a patient finishes going through the labyrinth, the weapons range, or the four elemental rooms, the door would be there to lead them back out into the ballroom. However, once they had exited, were they to look behind them, the door would no longer be there...