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Stairs(2) Doctors' Offices
Doctor's Office 1: The working space Daedalus uses is just that: a working space. If one were to gauge a person's demeanour by the state of their room, then Daedalus's is one of professionalism and comfort, but otherwise entirely undistinctive. There are no bookshelves with medical texts or knickknacks, no filing cabinet, no wall decorations. Just a desk and chair set in the far end of the room, with his own oval-backed chair behind it, both pieces of furniture perhaps appearing a little too large and pretentious for the small figure that uses them. The desk sports a hi-tech computer system (and a pen holder, though more for show), while the opposite end of the room is taken up by a small, black corner couch and table. A sidetable sits against the wall behind Daedalus's desk, out of patient reach. Three pictures are shown there, of a pretty, dark-haired girl at different stages of life.
Doctor’s Office 2: Stein's office is just as bizarre in appearance as he is. The desk, the chairs, the walls, the shelves, even the books and computers are covered in stitches, made of different shades of gray and white, looking like they've been stitched together from different parts. His desk is up against one wall, a large box-monitor computer sitting atop it with an ash tray in need of emptying sitting next to it, indicating his addiction if the prevalent smell in the room didn't tip anyone off first. Papers and files are strewn about atop the desk and sticking out of the drawers, some printouts and hospital files, others covered in a near indecipherable scrawl of notes and frantic writing. On the far wall are shelves of books, some medical texts, and some personal research notes. On a low table opposite his desk are a number of flasks, a microscope, and various other lab equipment, though there's nothing in them at the moment. A few of the flasks, beakers, and test tubes can be found on the shelves and his desk as well. There are only two chairs in the room: one metal framed item with a stitched-together gray cushion situated in the near half of the room, distinctly separate from anything else by a good foot or so. This one is for the patient, though it kind of resembles where one might sit while being interrogated. The other chair is a swiveling office chair on four wheels with a unique support for the back that looks like a chain. Like everything else in the room, it looks like it's been stitched together. Stein often sits on it backwards, leaning on the back rest and spinning about or moving around the room on it. On the gray, concrete floor there are two white arrows painted. One leads out from Stein's desk before turning a right angle to go down and point to the exit while another comes from the door running parallel to it but turning a right angle sooner, pointing to where the patient's chair is normally situated. Despite the normal light fixtures, a single shaded bulb also hangs from the ceiling. Any patient exploring this room at night won't have luck turning it on, but it may flicker erratically from time to time, casting momentary, eerie glows on the area. More "sensitive" visitors at night may also feel a rather oppressive aura of madness, suffocating and surrounding them, soaked into the room like the smell of cigarettes. In his desk drawer, beside the normal pens and notepads one might expect, they can find cigarettes, books of matches, a lighter, a few scalpels, hypodermic needles and some big, thick black sharpies. He doesn't appear to have a cell phone, but there's a small rectangular mirror, about the size of one's hand, in the drawer.
Doctor’s Office 3: Dr. Kisugi's office is entirely professional and impersonal, with unadorned white tile floors, gray walls, and for the most part utilitarian furnishings. The only exception to the spartan decor is the doctor's own chair that stands behind the bland gray desk: though it's rather plain in design and unremarkable dark gray in color it's also comfortably padded. The patient's chair on the opposite side, however, looks much like one that could be found in any waiting room of any office. Industrial metal bookshelves line the wall behind the desk, and the selection of books therein shows a distinct emphasis on the subjects of fear and phobias. The other walls are dotted with anatomical posters showing the human head and brain. The desk drawers contain nothing but standard office supplies, patient files, and paperwork. Everything in the office, from the posters on the walls to the papers on the desk, is arranged with near-mathematical precision, and there isn't so much as a speck of dust out of place.
Doctor’s Office 4:
Doctor’s Office 5: Venkman's office walls are painted dark brown, and there is a thin beige carpet underfoot. Venkman's desk is perpetually cluttered with papers, folders, little knick-knacks, and sometimes packages of half-eaten junk food (these are usually hidden quickly should the Head Doctor or Nurse come calling). A white lamp sits precariously near the corner of the desk. In the smaller drawers are papers of varying importance, inkblot cards, pens, pencils, cigarettes, and a small bottle of whiskey. In the larger bottom drawers are a jumble of scientific instruments, including a lie detector set and an electric shock machine. There is a small shelf housing a loose collection of binders, folders and books behind the desk, with little gargoyle bookend statues that resemble demon dogs holding things in place. Above the shelf on the wall is a small array of Ghostbusters media coverage, including newspaper clippings, magazine covers, and advertisements, with Venkman's framed degrees in the center of the arrangement. Off to the side is a brown leather couch. Venkman's own chair is made of the same leather, and very comfortable. The patient chairs across from the desk are only partially padded and made of cheaper materials.
Doctor’s Office 6: Dr. Wilson's office gives off a very friendly feeling. The furniture is made up of mainly black and brown tones, yet it still comes off as cozy, if somewhat professional. There are file cabinets and a mini fridge located behind the large desk, which has chairs on either side of it. There is a large black couch off to the right side of the room. The carpet is gray and the overhead lighting isn't overwhelmingly bright like the rest of the institute tends to be. The desk is littered with random trinkets, mainly pointless little things that are most likely gifts from old patients.
Doctor’s Office 7: Dr. Mohinder's office (No description yet)
Doctor’s Office 8: Painted in a light slate-blue, Dr. Disraeli's office displays nothing of real interest except for a very specific painting of a white lamb. This painting hangs opposite the doorway on the far wall and is easily visible upon entering. Aside from this, the room is very old-fashioned in both design and content. Tall bookshelves hold volumes dating no later than the early 19th century, and a wooden pipe can almost always be seen sitting unused upon the desktop. Patients will be addressed from behind this desk while seated on a cushioned wooden couch. All desk drawers remain unlocked, these being filled mostly with files and paperwork, save for the top left. This drawer contains personal research - two glass jars of preserved human eyes (one pair blue and the other dull gray) and the corresponding documentations for each set.
Doctors’ Office 9: Dr. Weaver's office is painted in an ice-blue color, with a heavy maple desk and comfortable chair behind it, as well as two chairs opposite the desk. Otherwise, it is sparsely decorated, its most notable features the top-of-the line computer that adorns the desk and the whiteboard along one wall. The board is largely blank, though you may see some notes in the margins now and again. There are also some standard medical tools - a blood pressure cuff, an otoscope, and an opthalmoscope - along one wall. There is a set of bookshelves along the wall opposite the whiteboard - if you look closer, you will see that they largely focus on pathology and infectious disease. There's a combination safe behind the bookcase, though what's inside it is anyone's guess - and it's a heavy bookshelf. Inside her desk, there are pens and notepads in the top drawer. The second drawer contains a silver smartphone (not unlike a Blackberry), and a picture - a small boy on a hospital bed. There's no name on the photo and no identifying date.
Doctors' Offices 10: There isn't much to say about the office of Dr. Burroughs. Not particularly used to working in such a richly funded establishment, her office only contains the barest of necessities: a neatly kept desk with a black coffee-maker sitting on top of it, two gray file cabinets, a small couch, a corkboard on the far wall tacked with various papers and pictures, and two comfortable looking chairs for both doctor and patients. Aside from the odd poster of 'dream-demons' on her wall and the seemingly random pair of 3D glasses on her desk, Dr. Burroughs gives off a 'run-of-the-mill therapist' vibe. Anyone to search the room at night, however, might get a different impression; aside from the uncomfortable feeling that something is watching you, tucked inside the desk are files on unsolved and bizarre deaths (all seeming to revolve around teenagers and children), nightmare-related research papers, and bottles of No-Dose.
If any doctors' offices become empty: These rooms are reserved for any doctors Landel's may hire in the future. Since they aren't being used yet, they're quite empty, with white tile on the floor and gray, painted walls. Blinds are pulled tight over the windows, so these rooms are particularly dark no matter what time of day it is.
Group Therapy Rooms
Group Therapy Rooms 1-3: The staff at Landel's feels that exploring mental issues in a social context will help patients adjust to their real lives and society as a whole. As such, the group therapy rooms are set up to foster healthy discussion among its participants. Several leather chairs and a leather couch are situated to where they form a loose circle. At the center of the white carpet is a fuzzy, red rug. On top of that is a small, glass-top table with a blue vase of fake flowers. Framed, abstract prints hang on the cream-colored walls, and simple light fixtures hang from the ceiling. On the opposite side of the room from the chairs is a water cooler and a table with a variety of snacks, such as blueberry muffins, granola bars, apples and bananas.
Group Therapy Rooms 4-6: Although designed with the same purpose as the first three group therapy rooms, these areas aren‘t as lively. A set of older-looking, gray chairs make up a circle, with a round, wooden table at the circle’s center. The brown carpet spans across the floor, though there aren’t any rugs to give the room more color. Like the first three therapy rooms, the walls are cream-colored, but the framed prints hanging from them consist of still life illustrations of mundane scenes, like a group of people walking down a wet street with umbrellas in hand, or a boy playing with a puppy. There is also a water cooler and a table of snacks, including blueberry muffins, granola bars, apples and bananas. A simple light fixture hangs from the ceiling in room 4. In rooms 5 and 6, cream-colored blinds control how much sun spills into the room.