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Aug 06, 2008 12:50

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nomnomcookies January 20 2009, 00:20:39 UTC
Couple of things!

I love Daisychain. I love Daisychain a lot. I like how we can freely roam and everything and do our own little miniplots and everything and I love TONS of the people here, but.

But.

That sense of an overall plot stringing us along is kind of shrouded in the clouds. I mean, yeah. We get our graffiti, we get our crab bites, we get our disappearances, Clover throws a fit, etc. But to be honest? It's gradually becoming very repetitive and I only hope that something fresh will slink its way into view.

Additionally, I have a bit of an issue with the crab bites. I like having them done by mod-control. This is awesome. HOWEVER. I honestly wonder what's the point of them if one shake of a magic spell from a healer will completely cure a person of a crab bite. What is the point if we don't have any consequences of a crab bite? What is the point if someone can just be ZOOM HEALED from it? I like the idea well enough, but it seems to serve no point if it can be done away with so quickly. The only times I've really been interested in someone being bitten by a crab has been Dahlia, I think, simply due to Sora having a conflict of morality about it. It was an interesting plot, but after that, it's been kind of the same old same old.

tl;dr, I'm hoping for some refreshing plottin', guys.

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daisychainmods January 20 2009, 02:11:33 UTC
Hey Alba, thanks so much for your feedback!

We certainly want to keep things fresh and interesting around here, and we've got some long-term plans for the year and some short-term plans for the next few months that we hope will stir up the status quo a little bit. We of course can't say when these are all going to happen or what they are, but keep your eyes out and hopefully you'll be pleasantly surprised.

We have been making an effort to branch out from just monster encounters and crab bites and we continue to work on implementing new events to raise the players' interest, such as the computer messages, results of the subway adventure, results of the disappearances, etc. The plot is ongoing and we're trying not to reveal too many of our cards at once while still keeping things fresh and interesting; even the small events will help add up to a larger whole. That said, we continue to work on developing new short-term and long-term events and we also welcome suggestions from players, though the more gamewide they become the more picky we get, as we need to make sure they fit into our overarching story.

Thanks again for your feedback!

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