Thought for the Day

Sep 06, 2006 15:32


"One are the clearity of mind and water - when spoiled, they stink…"
                                                  Mark of the scorpion soul.

Thinking back on late night phone calls, I came to a sharp conclusion.
My commander, a Lieutenant by his rank, an intelligence officer and a past frontline soldier at the infantry, is an idiot. Or at least, doesn't know all that much about managing troops with the rare and peculiar quality. "Ambition" they call it.
Bizarre.
He had little or no tact when I try to talk with my friends. Well beyond working time, acting like a nine years old so that I'll teach him how to play games on the platoon's computer.
He is one of the most eccentric commanders I have ever had. And my record looks more like a snake with a broken spine rather then a normal service record. Changing commanders like socks would be the correct term. Only now, the new artillery brigade intelligence officer, my direct commander, has come around to round up that luni guy that has been around for so long. I'm surrounded by freaks.
lol.
Anyhow, I also talked with Hagar, and that pleased me mighty well - she's funny in her own way. We had a fight, of sorts, only that I laughed most of the time, and she as well. It was about me not noticing her clothing.
ROTFLMAO.
Sorry, can't stop grinning while thinking about that.
She's great. Mighty great. For someone so small, it's even weird.
LoL.
I had a happy morning today. Finished another drawing - a one about a new Rune of mine named God-Splitter. A Rune used to describe things that are certain or decisions that are to be made like the stroke of a sledge - with no regret or looking back. God-Splitter Rune marks the embodiment of going all the way with something no matter the cost.

Assaf and Sophi are both great role players, with more then enough imagination to give me a run for my fun as a Storyteller in a new RPG that I manage for them on the phone. They have great enthusiasm and, so it seems, I learned from my previous attempt to give them a game and tailored a new one with more compatibility to their respective characters.
Assaf, the macho of a lad he is, plays the epitome of male coolness embodied in a James-Bond Like archetype built around a well trained psychic agent of MI6. I gave him the freedom to invent the apocalyptic headquarters of that shadowy organization, including his very own sight of M.
Sophi wanted to play the one thing she can't be in real life. She play's Hagar, in-game.
In a mighty punny (that's an deliberate typo) way of playing her, she chose to be a True Immortal that has descended from the souls of Elder Atlantis. With the biology skill to create horrendous magical artifacts, she is an enemy to be reckoned with.
That and the fact she never wants to leave her precious laboratory.
LoL again.

Until now they are being great, I hope we can go on with this game, it's much like writing a story, three ways, and nobody knows what the heroes would do. No even the players. Much less the writer, that's me.

I mark this note by the symbol of the Scorpion Soul.
                No apples where slain during the making of this post.
But three coconuts bunged the heads of three intelligence non-coms under my command. Vive la commandant!

army, rpg, hagar, friends

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