Gaming The New Year

Jan 01, 2008 09:38

Brought in the new year playing CyberPunk 2020 (with a few house rules). Pulled together an introductory adventure and wrote up 9 simple characters with a minimum of overlap between them for a game. Each character was a direct rip-off of a character in a piece of cyberfiction -
  • a classic meatboy enhanced with vat-grown muscles (background characters in a bunch of novels)
  • a datacourier who's brain implants get compromised (Johnny Mnemonic)
  • a razorgirl with amped reflexes and razor fingers (Molly Millions)
  • a nihilist cyber terrorrist (Panther Modern from Neuromancer)
  • a wirehead synner who is trying to recover his creation - a virtual entertainer who others see as a god / hero (Little Heroes)
  • an escaped experimental cyborg killing machine (Destroying Angel)
  • a street shaman (Shadowrun)
  • an ex-military field reporter who doesn't trust his own memories, but records new ones for the man (Memory Wire)
  • a low tech survivalist who lives under the city (the LoTek from Johnny)
8 players sat around the table, at least two of whom had never gamed before, and the majority had only played D&D a handful of times. It was an awesome experience although I didn't gauge the amount of time required, and didn't get to the final scene which kind of sucks.

- - -

2007 was the year of CyberPunk for me. After six years of not playing cyberpunk, at the encouragement of my players we launched a new CP2020 campaign in January. Around the same time I started shopping around for an alternate to the RTG Interlock system to run it. I've settled on a heavily-modified version of the ACTION! System and started working on a new "Futureshock" styled RPG.

- - -

My RPG discovery of the year was Lacuna Part 1. This is a genius game that starts off like you are playing Agents in a Jungian version of the Matrix, and then goes on to explode your mind. Ran it once at my birthday / HoundCon, and am running it again for Sooch-a-palooza on Friday.

- - -

The game I've wanted to play for years that I finally got a chance to this year was Vampire: the Requiem. I fell in love with this edition when Dextra bought it the year it came out at GenCon. I finally got to start running it this fall. I'm still not sure if I'm happy with the low damage from combat, but I love the other changes to the game and setting. This game supports the premises of Vampire better than the original Vampire ever did. Makes me very happy.

- - -

Dungeons & Dragons consumed the majority of my RPG time until the summer of 2006. I started playing again lightly this year, but I'm happier to keep this game on the shelf again. It's something I love writing stuff for, but I'd rather be playing something else. Especially something more modern. D&D actually reminded me of my love for CyberPunk. My last campaign of D&D was essentially a CyberPunk campaign set in Eberron. For fantasy gaming, I had replaced it with Warhammer Fantasy RolePlay 2nd Edition and played a few games of it this year.

Speaking of Warhamster, this year I ran a Warhammer 40,000 RPG demo at GenCon. As a thank you, I received a copy of the 40KRPG rules in November. 20 years in the making, it's about time they turned Rogue Trader into an RPG. It's a very sexy book, and I love the setting, although I sort of worry that I won't actually play much / any of this game beyond the first adventure that we've started.

- - -

Looking to 2008, I'm not actually watching any one RPG that closely, nor really looking forward to any game releases. I'm hoping that along the way, once again, a few releases will catch my eye and attention, and hopefully blow my mind. But if none do, I'll be glad to finally get New Tribes done enough to be playable.

gaming, rpgs

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