Just cleared chapter 11 on Sacred Stones. Looks like I'm on a bit of a roll! And for a fog map, it actually wasn't too bad.
Chapter 12 is booting me straight into battle preparations without letting me go to the world map, but I expected it might do that, so I made sure to top up my characters' weapons and so on beforehand. The map looks doable enough, and if I'm being made to take the new prepromote, I'm sure I can get some good, efficient use out of him without him necessarily usurping my regular units. (Pretty handy that sages in this game can use anima and light magic and staves!) At first glance I got sad that L'Arachel doesn't start with a high enough rank in staves to use Restore in case anyone gets poisoned, but if Saleh starts with a C rank there, I can give him Restore and still use L'Ara as my main healer! :3
Man, I've missed this game. On some levels I wish I'd made a lot more progress back in the day, but on the other hand, I'm having fun playing it now and I'm probably making smarter tactical decisions than I might've done in the past. One particularly satisfying moment from the chapter I just cleared was luring some of the southeastern enemies up the narrow path outside so Lute could pick off the Deathgoyle from over the wall. I love being able to use the map design to my advantage, and when every unit I bring to a chapter gets to make an important contribution; those are things that I think I appreciate a lot more in the GBA games, somehow.
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http://mikogalatea.dreamwidth.org/14825.html. You can comment here or there, but please bear in mind that I very rarely check LJ anymore.