♟ MUN INFORMATION
[ name ] Anne
[ age ] 21
[ contact details ] AIM: thetsukara LJ:
tsukara[ characters played ] here? N/A
♘ CHARACTER INFORMATION
[ name ] Hatter (sometimes goes by David, if he must)
[ fandom ] Syfy's Alice
[ canon point ] As he's following Alice and Jack, back to the casino.
[ age ] (Unclear, but his appearance puts him in his late 20s or early 30s)
[ personality ] Hatter's business in life, since he can remember, is to 'kiss what asses need kissing'. Suave, charming when need be, and a businessman through and through--when he's not helping out the resistance. In the Wonderland he knows, ruled over by the Queen of Hearts and her regime of extracted feelings and instant gratification, the way that he's found best to survive is to play all sides at once. And he's good at it too. No one really trusts him, on either side, but he owns a teashop (one of the places where trading in the Queen's stock) on the one hand and smuggles in food and news to the underground resistance, at the same time.
Really though, Hatter is loyal. Mostly to himself, it's true. He wouldn't actually betray the resistance, but neither is he going to stick his neck out there and get himself outed. Hatter is smart, cunning and knows the right people who knows people. A networker by nature, Hatter finds himself connections wherever he goes, ensuring that, should he ever get into trouble he can't fight his way out of, maybe he knows someone who is willing to lend him a hand--if only to get out of his debt.
Hatter is a little bit impulsive, making plans or deals on the fly and hoping they'll work. Sometimes, they do, and he'll try and play it off like he had it planned that way the whole time. When they don't work out, he's always on the lookout for another option or way out, trying to come up with a new plan on the fly. And if that plan is running away to make another deal another day, he's fine with that. Sometimes he goes fast, sometimes he's a bit more methodical and in control, but Hatter is always conniving and scheming--and usually surprises people with what he can do.
Sarcastic, a little bit funny, and a little bit eccentric, Hatter is constantly talking himself into or out of another deal or another fight. Though he doesn't like confrontation, and would rather talk his way out of a situation, he's not afraid or squeamish about using force to achieve his ends. He's good at it too, usually knowing when to run and when to fight--unless his judgment is clouded for one reason or another.
Not much can cloud his judgment. A pretty girl in a wet dress, well, it's a distraction, for a little bit at least. But it isn't long before his mind is back to turning out plans and plots to get him and his out of trouble again. Hatter doesn't have many true friends, but once he's decided he cares about someone or something, he'll turn his schemes to helping them, as well as himself. He's a bit of a player, with almost everyone, but women especially, finding his angle and never anything more than a fleeting connection. Primarily, people are tools for his schemes, especially the ones that will bring him profit.
When he's not playing games, or carrying out or coming up with a plan of some kind, he can get kind of awkward. He doesn't always know what to say, when something is true and sincere, instead of part of one of his schemes.
In the end, Hatter is a citizen of Wonderland, and, though he plays sides and cards and tries to get the best out of things for himself, deep down somewhere in that tea-soaked little heart of his, he loves the place for what it once was. It's his home, for better or worse.
Now if only he could figure out how to get back to his Wonderland...
[ history ] A hundred and fifty years ago, there was a girl named Alice. This Alice, when she came to Wonderland, brought down 'the whole house of cards'. That children's story in a book really happened, in some fashion, and the social and governmental systems that held the Queen of Hearts' power in balance with the power of the Knights collapsed.
The Queen of Hearts took over, destroying the Knights and incorporating their land into her kingdom. Her kingdom, the way she kept power in there over all those subjects, was by draining "oysters" (people from the normal world, where Wonderland is just a kid's story) of their powerful emotions and turning them into 'teas', a bit like drugs that could make you feel any emotion you chose.
This culture of instant gratification kept the people under her control, the entire economy based on.
This was Hatter's world, and he fit into it. No one knows whether the teashop or his association with the resistance came first, and Hatter certainly isn't spilling the beans. Suffice it to say though that Hatter not only played both sides, he was very good at it too. He made the Hearts think he was working for them while, the whole time, he was really helping the resistance on the downlow. It was how he survived.
His business of the teahouse thrived as the economy of the Queen and her tonics thrived, and Hatter helped the resistance to eek out an existence. His main contact with them was through his loyal employee, the Dormouse, and the hidden Great Library, where all of the wisdom and knowledge and history of thousands of years is hidden away from the Queen, who'd rather destroy it all to further cement her culture of what you want, when you want it.
All the while though, Hatter was becoming more and more unhappy with his life, and the system around him--both the Queen's control of Wonderland and the inertia and ineffectiveness of the resistance. And then one day, Ratty, the rat-catcher, brought a girl who he'd found swimming in the Lake of Tears to Hatter's doorstep, claiming she was 'the Alice of legend'. Hatter, of course, was skeptical. Oysters, people from her world, don't live 150 years, it couldn't be the same Alice at all.
But Hatter was intrigued, nonetheless, and, at her insistence (possibly helped along by her very short, very wet dress) agreed to take her to people who, he told her, would help her find this boyfriend she kept going on about.
A boyfriend in the Heart's Casino, the bastion of the queen, as it turned out. Needless to say, Dodo, the leader of the arm of the resistance in the Great library that Hatter had been helping primarily, and who had never really trusted him fully, was willing to shoot him and try and take the ring Alice had brought with her--which turned out to be the Stone of Wonderland, mined by the Knights before they were wiped out and able to control the Looking Glass: the gateway between Alice's world and Wonderland.
Fighting their way back out with some help from Hatter's body armor, his wickedly strong right hand, and Alice's black belt Judo skills, Hatter decided to return to the teahouse in order to come up with another plan. Unfortunately, the queen's suits, having been set on Alice's trail finally, had arrived first and ransacked the place, with someone whose head looked like a white ceramic rabbit obviously in charge--and with a powerful nose for blood.
Hatter's only plan was to run. All the way to his smuggling boat, and into the forest in order to lay a trap for the suits chasing them. A trap to lure the Jabberwock to them--with Hatter himself as the bait. By falling into an altogether different trap, Alice and Hatter met a knight. A White Knight, to be precise, and the only one left alive after the Queen's armies had wiped them out a century and a half prior.
Despite the Knight's hospitality, Alice left in the middle of the night for the Heart's Casino; finding himself oddly unable to leave her to such a fate, Hatter and the Knight went after her. Sneaking in through the back door with a hat trick and a right hook, they found Alice just before Dr. Dee and Dr. Dum (the Queen's information gatherers) got the information they want from her in an interrogation room inside her own mind. Together, they fled to the roof and escape on flying flamingos, which were shot down over the Lake of Tears. Fortunately, they get to shore.
Hatter and Alice argued, Alice wanting to go back to find her father (Jack Chase, her boyfriend, who had turned out to be Jack Heart the Red Prince, had slipped her her father's watch as proof he was in the casino). Hatter thoroughly disapproved of this plan, due to obvious factors, like suits all to kill the lot of them. Alice tries to convince him, but he insists on contacting the leader of the resistance instead; not the arm they met before in the library, but the head leader, to see if he can help Alice.
He sneaks into the city and back, having contacted the resistance through his associate, Dormy. Arriving back at the Knight's camp before the special agent from the resistance, Hatter assured Alice that she could trust him--and she figured out he had decided to side fully with the resistance now. Furthermore, he assured her, if she got stuck in Wonderland, he would make sure she was okay. They almost kissed--before the special agent arrived. And turned out to be none other than Jack Heart--working for the resistance.
Jack convinced Alice that the resistance had her father, she could see her father if she came with Jack before nightfall, that Jack had only her best interests at heart--and that Hatter was not the one she should be putting her faith in at all.
Alice went with him, and Jack insisted she come alone. Hatter assured Alice that he'd be fine, and she was better off with Jack. The Knight wanted to follow her, but Hatter told him that Alice didn't either of them anymore. Separately, they followed anyway, the Knight out of loyalty, and Hatter for his own reasons.
Unfortunately, Alice and Jack got captured by the suits. Hatter planned a rescue on the fly as she was being transported--except the Knight chickened out (as he had during the original takeover of Wonderland) and Hatter ended up captured and given over to the Queen's doctors for torture, to see if he would give up the location of the Great Library.
Hatter was never going to crack though, reciting nonsense riddles and phrases instead. So Mad March decided he was disposable, and thus tried to dispose of him. Hatter, though, had a few more tricks up his sleeve, got loose of the chair he was strapped to and broke Mad March's cookie jar head with a single punch.
Finding Alice in the gaming room, he went along with her daring plan to try and wake the 'Oysters' up, give them bad emotions, try and stir up some emotions, and some trouble too. With security preoccupied with the Knight's distraction, they took over the room. They managed to get the people start to wake up, starting to create bad emotions that mixed with the vats of good emotions in the Casino in a very bad way. Just as security managed to break in to the room and a shooting match ensued, Alice's father--the Carpenter and head scientist of the Casino--woke up, and came to stop the firefight.
His partner, Walrus, who had tried to stop him, came in with the gun Carpenter had used, and shot him. Carpetner, Robert Hamilton, died in his daughter's arms knowing who he was, as Hatter watched on. In the end though, he had to pull her away--the negative emotions created by the oysters waking up and witnessing events had so messed up the chemistry in the vats in the casino that they exploded just after nearly everyone had escaped the Casino.
The Queen had escaped too, with many suits, but Alice had the oysters at her back, and the resistance, and convinced the suits that the Queen was no longer worth fighting for. When the choice for the queen became giving up the Stone of Wonderland or having her finger cut off by Hatter (which he was rather enthusiastic at the prospect of), she surrendered the ring, and Wonderland was free again, under the benevolent rule of Jack.
And Alice was going home, the first person scheduled to go through the Looking Glass. Hatter almost missed her departure though, almost chickening out at the last minute because he misunderstood her hug with Jack as romantic rather than platonic. Besides, he'd been trying not to think about her leaving. But she stopped him, and Hatter and Alice had a rather awkward, platonic goodbye. It was clear Hatter had little idea how to deal with something real and true and not part of a deal or scheme in his life, and she was in the strange position of leaving instead of being left.
It looked like the end of Hatter's involvement with Alice--but he was determined that it not be. It turned out that time runs much faster in Wonderland than in Alice's world, and while her adventures had occurred, she had been missing for an hour. By the time Hatter got to her world, it had been days in Alice's world, and far longer in his. The reunion though, was very much worth it.
(Even if it did very much confuse her mother.)
[ appearance ]
Pic1,
pic 2,
pic 3. Hatter is the very sexy man in the leather jacket and, uh, hat, not the lovely lady.
[ abilities ] Hatter, besides his social skills, and connection making in that realm, has hat tricks and fighting skills.
Not only does he carry a gun he knows how to use quite well, Hatter's hand-to-hand fighting abilities are impressive. He fights like a brawler or a boxer, with a heavy focus on his right hand. The hitting power of his right hand is so far above normal that he can crumble parts of stone and knock someone out with a single hit. It's also been likened to a 'sledgehammer'. Not something you'd want to get hit with.
While he's also very good at different hat tricks (doubly a trick given the fact that he uses a lightweight hat), he uses this as a combat advantage too, distracting his opponent with hatwork while working around to a good hit.
♛ WONDERLAND INFORMATION
[ allegiance ] Carnival
[ chosen weapon for the shifter ] A gun, about 9mm, holding 10 bullets. (9 + one in chamber)
[ form of the shifter when not in use ] A silver link bracelet, usually hidden under his sleeve.
♗ SAMPLES
[ first person ]
This. Is not Wonderland. Or at least not the Wonderland I know. [A rather hipster-ish looking young man is speaking into the mirror, looking a little bewildered. But mostly like a man who would like some answers now thank you. He also gestures a fair bit when talking, and doesn't always remember to restrict it to the hand not holding the very odd mirror.] I dunno what you're playing at, but wherever this is, it's not my Wonderland.
And back home, I have a very important business to run. So, if any of you fine people running about here show me the exit [what an odd hand-gesture; was that supposed to be a take-off?], I'll happily take it and leave you all to this madness. Might even make it worth your while.
....Anyone?
[ third person ] Ridiculous, absolutely ridiculous. Hatter had seen some strange things in his time--it happened, when you lived in Wonderland--but this was the oddest. Where he came from, the White Rabbit was not someone to be followed, especially not down any rabbit holes. Who knew what madness lay that way.
And Hatter was most certainly not mad. Charmingly eccentric, perhaps, but it was hard to run a sucessful teashop while busy being truly mad. Usually he left the madness (and most of the neuroses too) to Dormy.
Speaking of madness, Hatter practically growled at himself in frustration as he paced the top of the tower, his leather jacket cutting the wind, just what had possessed him to drink the damn vial on the table? Everyone knew you didn't drink things in Wonderland until you knew what it was, and that went for here too.
Well. It certainly wasn't happiness tea, that was for sure, he thought as he turned his eyes to the bespectacled man just coming up here to the tower top now. Perhaps he held some answers...