Gargleblasted App

Aug 08, 2010 00:35

OOC:

Name: Amanda
Are you over 16?: Yeees.
Personal LJ:makeshift_6 
Email: perfectlydistractednoodle@gmail.com
Timezone: PST
Other contact: MSN, redbuttonofdoom@hotmail.com; I also use gmail at the above email address sometimes.
Characters already in the game: Just applied for Switch, not that that’s useful.
How did you find us?: I have a friend. Who is very persuasive.

IC:

Character name: Pamela

Fandom: Mana Khemia: Alchemists of Al Revis

Timeline: Just before the end of the game.

Age: Even she doesn’t know. She’s deceased, has been for a few centuries.

~*Magical*~ abilities and strengths: She’s a ghost! She can phase through walls and disappear! She has no need for earthly comforts. She has a possessed teddy bear that attacks things, and she can use alchemy. She’s particularly dedicated to medicines-- even though she sucks at them. She also has a certain charm about her that causes most men to drink any medicine she gives them, despite knowing it may kill them…

How would they use their abilities?: The alchemy, she’ll only use when there’s a pressing need-- which is almost never. The ghostly abilities? She uses them for pranks as often as she can. She doesn’t mean harm, but she likes to have fun.

Appearance: Pamela, when you can see her, is of average height, with silver-blue hair and purple, glassy eyes. She wears the uniform of an alchemy student; an ornate, navy blue uniform with a pleated skirt and matching white shoes. There are purple hair ornaments at the sides of her face, and a matching blue hair band on her head. She is always carrying a purple teddy bear with her, which has surprisingly long claws and a purple bandana.

Background/Personality: Pamela can’t quite remember how she died, where she died, etc. She remembers little of her life, and doesn’t particularly care much that she can’t. She likes to experience the present more than anything, though she is constantly looking for her body, and looking for fun at the same time. She lives in her alchemy school’s vast, dungeon-like library; she’s supposed to be running the place now, organizing the books and such, but she’s terrible at her job. She would rather float around and chat with her ghostly buddies that live there with her! And so she does. She despises being bored almost as much as she loves cute things, and will go out of her way to create some kind of trouble or situation to relieve said boredom.

Pamela adores cute things almost singularly. If it’s cute, she has to “touch” it--especially stuffed animals. In many ways, she’s as cute as the things she likes-- very light-hearted, very little gets this girl depressed anymore. She would rather play jokes on someone than fight with them, and giggles over just about anything. She likes things to be interesting, but often fails to realize how dangerous some of the incidents she causes could be. After all, she’s dead, and it’s really not so bad!

Pamela likes to dabble in alchemy, though rarely takes the time to actually study it, as there’s little reason for her to pursue a career. Sometimes she will, though, and when she does, things get dangerous and strange. Especially when she tries to make medicines-- she can’t test them on herself, so she has to go around looking for suckers-- I mean, volunteers, to test them for her. Her intentions are always good, even if the medicines aren’t. She never notices when the medicines are harmful largely because nobody ever tells her. Most men she tests her medicines on just put on a brave face and pretend it’s good. They’re not willing to risk her tears, which she often uses to manipulate people (especially of the male variety) to do her bidding. In this way, she tends to be pushy and overbearing, and knows an easy target when she sees one.

Alchemy, for those who don’t know, is the skill of combining different materials of different types, with just a bit of magic, to create a different item. Simple items can be made without magic, and often appears to be little more than crafting or apothecary work-- the more complex (and often more interesting) items do require it, however. The magic is then supplied by beings called “mana”, which are (in essence) sentient embodiments of their respective elements. They are ungovernable, and operate by a set of rules that most alchemists take their entire lives to study and never quite grasp. Pamela’s mana is what is possessing her teddy bear-- there is a lot of speculation as to which mana it is, but the skills that Pamela has in-game point to the Mana of Darkness, so that is what I’ll go with.

(More information about the Mana Khemia world, as requested.)

Pamela doesn't really play a really major role in the overall game story, though she can if you complete a series of quests that lead to her particular ending--which is largely why I chose to pull her from the game before the ending. These "character quests" really reveal what Pamela is like more than the main storyline, so I'll pull my examples from those.

The first of those quests has Pamela complaining about the alchemy workshop the main character, Vayne, and his other friends share. She determines that the workshop is too plain, too boring, too like a cave, and demands somebody fix it. When nobody volunteers, she coerces Vayne into gathering "fancy" things for her through crocodile tears and fake sobbing. Once he brings her the stuff, though, it's clearly not enough, as she then coerces him into doing all the work, invoking the power of chivalry and yet more fake tears.

The fourth of those quests is where we discover Pamela and her penchant for dangerous medicines. The head of the school's student council approaches Vayne's workshop after Pamela's left with her newest concoction to ask them to get her to stop poisoning the male population on campus-- since the infirmary already has 20 students in it, just from Pamela alone. Pamela finds victim after victim, even a member of their own workshop, who knows what's going on. She gets them to drink the medicines with her happy, angelic smile, and they just can't say no. Eventually, though, the group catches up to her and Vayne scolds her for her actions. Pamela, having been unaware that her medicine was so dangerous, is at first angry-- but then gets depressed, as she realizes that if Vayne is "being mean" (as it's not really in his nature to scold), then it must be true. Bummed, she flees the scene.

The next quest has Vayne apologizing, since Pamela seemed depressed about something, but Pamela had already forgotten his scolding. Since she then became "double depressed", she leaves again, without disclosing the cause for her distress. In the final quest, it's revealed that she was depressed because everyone was going to graduate and leave her behind, after she'd finally made good friends. Vayne then promises to research and find a way for her to leave the campus and visit them, since as of that point in the game, it is impossible for her to leave.

(I hope this is sufficient!)

Have you read up on how the game works?: What is the name of the Guide plug-in that allows characters to communicate with each other? Flaming Ferret! (That sounds so cute!) Also, name three ways your character can earn money on the ship. Pamela can earn money through working a job, doing freelance work, and mooching off of/stealing from other people.

1st person sample:
[A ghost materializes through the nearest wall, scaring the crap out of the nearest passerby. Pamela giggles, then moves on her way, looking for the newest friends she’d made at the Al Revis Academy.]

Vaaaaaaaaaaayne~! Where are you guys?

[Pamela huffs and pouts behind Teddy’s big head.]

How rude, leaving me behind like this… Where am I, anyway? It looks kinda like Muppy’s pot, but not really…

[She looks around, with a curious but smiling face.]

Well, at least this place looks interesting! It needs more cute things, though! Maybe I’ll help out on that.

[Brightening with a new mission in mind, Pamela speeds off to go find some ribbons and other adorable things.]

3rd person sample:

A little ribbon there… some curtains there… This spaceship really needed a lot of decorations! It just wasn’t cute enough yet. Pamela frowned. There just weren’t enough things around this place she could borrow to prettify this room. She sighed and floated around. That was one of the bonuses to being dead-- you didn’t have to walk anywhere. Just float.

“Well, Teddy, what should we do now?” Pamela pouted and tugged at her bear’s ear. “I don’t have any more ribbons!” The bear turned around in her arms and looked up at her, frowning slightly.

Pamela sighed. “You’re right. I should go look for Vayne and everybody.” She frowned and huffed as she phased through the wall out into the corridor, and floated above the heads of the passers-by. They were probably used to her by now, unfortunately. No entertainment there anymore.

She looked around for her friends and frowned again. She was bored, she was lonely, and her room wasn’t cute enough. An altogether unsatisfactory state of affairs.

Abruptly, her face went from dissatisfied to bright and smiling. “Of course! I know, I’ll just go and meet some new people! They can help me find Vayne and everybody, and maybe even know where to get some more ribbon!” New mission in mind, she sped off towards the nearest crowded area.

Questions?:
Do you have ribbons and/or dollies for Pamela?
Did you put your characters name and fandom in the subject: Yes I did~
Next post
Up