It's also area control. It does remind me somewhat of Go.
You have the whole mobile leader element that you move from area to area to collect VPs from conflict or from the regularly generating monuments.
The tile laying seems fairly minor to me in the game - it's partly to define the areas of the kingdoms, but mostly for use as cards in conflict to bolster the attempts.
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Although, I suppose "nastier" could be spelt "strategically rich".
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*backs away, hissing and making a cross with his fingers against devils*
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You have the whole mobile leader element that you move from area to area to collect VPs from conflict or from the regularly generating monuments.
The tile laying seems fairly minor to me in the game - it's partly to define the areas of the kingdoms, but mostly for use as cards in conflict to bolster the attempts.
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But, as we know, everyone has their own little niches of dislike when it comes to games.
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