I can't think of any point to gw after i have hit lev 20 and maxed all my gear Um, I thought you played for the challenge? The point of the level cap is to encourage strategic play, instead of relying on your high level and/or equipment (or such is my understanding). GW isn't Diablo. Personally, I plan to play through at least a few hundred more hours of GW and the various expansions.
I recently replaced my ancient paintball gun, and am now the proud owner of an Ion, an entry-grade electro marker Cool, now we have someone to fling paint from the back lines! What did you decide to do about CO2 vs HPA?
I guess it is, but there doesn't seem anything much strategic in the way the game is played. I just skipped all the missions since getting to drok and have re-started there, and my strategy of bringing a full party and hacking the crap out of every single enemy that comes near me seems to work just fine. Everyone keeps talking about how you need to get your armor infused, but i don't see why, as my axe will kill mursaat before they do any real damage
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Yeah, I can't really argue most of the missions, as the vast majority require very little real strategy (there are one or two that differ, and if you haven't played those yet, we oughta try one tonight). While walking around, the only real strategy input for me is deciding which skills to equip, particularly since the enemies are so strong now that I must balance damaging them (fire) and weaking them (curses), while still keeping myself alive. Luci and I have definitely been slaughtered a couple times while just wandering around areas that we can ostensibly handle. So at least the enemies actually pose a challenge as you go further along.
If you want a truly difficult task, I've been salivating to take out Rotscale (look him up on the wiki). Now *that's* a pure strategy battle. Be thrilled to try that one anytime you want; Ian's level might be the limiting factor.
What's the major difference in hard mode? Is it just better AI?
hard mode = better ai/more damage/more hp... etc. probably not much different, except for more regular target-switching and better evasion of aoe skills (neither of which matter much to me).
I guess i could try changing around my skills some, but since i'm currently running a modified version of one of the most well-respected PvE warrior builds, i doubt i'll have better luck with anything else.
Rotscale looks like a fun battle; exactly the kind of thing i like :)
Um, I thought you played for the challenge? The point of the level cap is to encourage strategic play, instead of relying on your high level and/or equipment (or such is my understanding). GW isn't Diablo. Personally, I plan to play through at least a few hundred more hours of GW and the various expansions.
I recently replaced my ancient paintball gun, and am now the proud owner of an Ion, an entry-grade electro marker
Cool, now we have someone to fling paint from the back lines! What did you decide to do about CO2 vs HPA?
Reply
Reply
If you want a truly difficult task, I've been salivating to take out Rotscale (look him up on the wiki). Now *that's* a pure strategy battle. Be thrilled to try that one anytime you want; Ian's level might be the limiting factor.
What's the major difference in hard mode? Is it just better AI?
Reply
I guess i could try changing around my skills some, but since i'm currently running a modified version of one of the most well-respected PvE warrior builds, i doubt i'll have better luck with anything else.
Rotscale looks like a fun battle; exactly the kind of thing i like :)
Reply
Reply
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